| 
                Last change
                  on this file since 4663 was
                  3463,
                  checked in by bensch, 20 years ago
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          | 
               
orxonox/data: added new Directory and some shaders 
 
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        | 
            File size:
            506 bytes
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| 1 | // simple toon fragment shader | 
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| 2 | // www.lighthouse3d.com | 
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| 3 |  | 
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| 4 | varying vec3 normal, lightDir; | 
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| 5 |  | 
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| 6 | void main() | 
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| 7 | { | 
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| 8 |         float intensity; | 
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| 9 |         vec3 n; | 
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| 10 |         vec4 color; | 
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| 11 |  | 
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| 12 |         n = normalize(normal); | 
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| 13 |         intensity = max(dot(lightDir,n),0.0);  | 
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| 14 |  | 
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| 15 | /*      if (intensity > 0.98) | 
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| 16 |                 color = vec4(0.8,0.8,0.8,1.0); | 
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| 17 |         else if (intensity > 0.5) | 
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| 18 |                 color = vec4(0.8,0.4,0.4,1.0);   | 
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| 19 |         else if (intensity > 0.25) | 
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| 20 |                 color = vec4(0.4,0.2,0.2,1.0); | 
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| 21 |         else*/ | 
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| 22 |                 color = vec4(normal,1.0); | 
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| 23 |  //vec4(0.1,0.1,0.1,1.0);                | 
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| 24 |                  | 
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| 25 |         gl_FragColor = color; | 
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| 26 | } | 
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