| Last change
                  on this file since 5164 was
                  3939,
                  checked in by bensch, 19 years ago | 
        
          | 
data/trunk: merged the data from the atmos branche back
 | 
        | File size:
            520 bytes | 
      
      
        
  | Line |  | 
|---|
| 1 | varying float intensity_sq, intensity; | 
|---|
| 2 |  | 
|---|
| 3 | uniform sampler2D s_texture_0; | 
|---|
| 4 | uniform sampler2D s_texture_1; | 
|---|
| 5 |  | 
|---|
| 6 | uniform vec4 horizon; | 
|---|
| 7 |  | 
|---|
| 8 | void main() | 
|---|
| 9 | { | 
|---|
| 10 | vec4 clouds_0 = texture2D(s_texture_0, gl_TexCoord[0].xy); | 
|---|
| 11 | vec4 clouds_1 = texture2D(s_texture_1, gl_TexCoord[1].xy); | 
|---|
| 12 |  | 
|---|
| 13 | vec4 clouds = (clouds_0 + clouds_1) * intensity_sq; | 
|---|
| 14 |  | 
|---|
| 15 | vec4 cloud_color = vec4((1.0 - intensity) * horizon.x, (1.0 - intensity) * horizon.y, intensity * horizon.z, 0.0); | 
|---|
| 16 |  | 
|---|
| 17 | gl_FragColor = cloud_color * (1.0 - clouds.x) + clouds; | 
|---|
| 18 | } | 
|---|
       
      
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