| Last change
                  on this file since 4744 was
                  3939,
                  checked in by bensch, 19 years ago | 
        
          | 
data/trunk: merged the data from the atmos branche back
 | 
        | File size:
            655 bytes | 
      
      
        
  | Line |  | 
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| 1 | // | 
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| 2 | // Vertex shader for producing animated clouds (mostly cloudy) | 
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| 3 | // | 
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| 4 | // Authors: John Kessenich, Randi Rost | 
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| 5 | // | 
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| 6 | // Copyright (c) 2002-2004 3Dlabs Inc. Ltd. | 
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| 7 | // | 
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| 8 | // See 3Dlabs-License.txt for license information | 
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| 9 | // | 
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| 10 |  | 
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| 11 | varying float LightIntensity; | 
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| 12 | varying vec3  MCposition; | 
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| 13 |  | 
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| 14 | uniform vec3  LightPos; | 
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| 15 | uniform float Scale; | 
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| 16 |  | 
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| 17 | void main(void) | 
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| 18 | { | 
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| 19 | vec3 ECposition = vec3 (gl_ModelViewMatrix * gl_Vertex); | 
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| 20 | MCposition      = vec3 (gl_Vertex) * Scale; | 
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| 21 | vec3 tnorm      = normalize(vec3 (gl_NormalMatrix * gl_Normal)); | 
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| 22 | LightIntensity  = dot(normalize(LightPos - ECposition), tnorm); | 
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| 23 | LightIntensity = 1.0; | 
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| 24 | gl_Position     = ftransform(); | 
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| 25 | } | 
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