source:
data/old_trunk/shaders/cel.frag
@
  4658
        
        | Last change on this file since 4658 was 3542, checked in by bensch, 20 years ago | |
|---|---|
| File size: 223 bytes | |
| Line | |
|---|---|
| 1 | uniform sampler1D CelShade; | 
| 2 | |
| 3 | varying vec3 lVec; | 
| 4 | varying vec3 norm; | 
| 5 | |
| 6 | void main(){ | 
| 7 | vec3 lightVec = normalize(lVec); | 
| 8 | float diffuse = dot(lightVec, norm); | 
| 9 | |
| 10 | gl_FragColor = texture1D(CelShade, diffuse); | 
| 11 | } | 
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