| Last change
                  on this file since 5141 was
                  4448,
                  checked in by snellen, 19 years ago | 
        
          | 
reorganized scripts (put them in folders), implemented levelchange by script, put some npcs in spaceshiptower
 | 
        | File size:
            477 bytes | 
      
      
        
  | Line |  | 
|---|
| 1 | -- Create the trigger | 
|---|
| 2 | trigger = ScriptTrigger() | 
|---|
| 3 | trigger:setScript("switchtohangar.lua") | 
|---|
| 4 | trigger:setFunction("tick") | 
|---|
| 5 | trigger:setAbsCoor(-5.601662, 35, -1264.822632) | 
|---|
| 6 | trigger:setTarget("Player") | 
|---|
| 7 | trigger:setRadius(200) | 
|---|
| 8 | trigger:setTriggerRemains(false) | 
|---|
| 9 | trigger:setDebugDraw(true) | 
|---|
| 10 |  | 
|---|
| 11 |  | 
|---|
| 12 | -- Add Objects | 
|---|
| 13 | thisscript:addObject("GameWorld", "Spaceship_Tower") | 
|---|
| 14 |  | 
|---|
| 15 | function tick(timestep) | 
|---|
| 16 |  | 
|---|
| 17 | if Spaceship_Tower:setNextStoryName( "Ambush_at_Uranus" ) then | 
|---|
| 18 | Spaceship_Tower:stop() | 
|---|
| 19 | end | 
|---|
| 20 | return true | 
|---|
| 21 | end | 
|---|
       
      
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