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source: data/media/levels/physicstest2.oxw @ 5290

Last change on this file since 5290 was 5290, checked in by rgrieder, 15 years ago

Updated physics test file.

  • Property svn:eol-style set to native
File size: 6.8 KB
Line 
1<?lua
2  include("levels/spaceshiptemplates.oxw")
3?>
4
5<Level
6 name         = "Sample"
7 description  = "Just a few tests"
8>
9  <Scene
10   ambientlight = "0.5, 0.5, 0.5"
11   skybox       = "Orxonox/Starbox"
12   negativeWorldRange = "(-100000, -100000, -100000)"
13   positiveWorldRange = "( 100000,  100000,  100000)"
14   hasPhysics   = true
15  >
16 
17    <LinearEntity
18     name            = "blubb"
19     position        = "-250, 30, -500"
20     collisionType   = "kinematic"
21     mass            = 10
22     velocity        = "100, 0, 0"
23    >
24      <attached>
25        <Model name = "moedeli" position="0,0,0" scale=10 mesh="ast1.mesh" />
26        <StaticEntity name="hahaha" position="0,0,0" collisionType="static">
27          <collisionShapes>
28            <SphereCollisionShape name="firstSphere" radius=20/>
29          </collisionShapes>
30        </StaticEntity>
31      </attached>
32     
33      <!--collisionShapes>
34        <SphereCollisionShape name = "secondSphere" radius=0.4 position="1,1,1"/>
35        <CompoundCollisionShape position="4,4,4">
36          <SphereCollisionShape name = "thirdSphere" radius=1.0/>
37        </CompoundCollisionShape>
38      </collisionShapes-->
39    </LinearEntity>
40 
41    <LinearEntity
42     name            = "blubb2"
43     position        = "250, 0, -500"
44     collisionType   = "dynamic"
45     mass            = 10
46     velocity        = "-100, 0, 0"
47    >
48      <attached>
49        <Model position="0,0,0" scale=10 mesh="ast1.mesh" />
50      </attached>
51      <collisionShapes>
52        <SphereCollisionShape name = "secondSphere" radius=20 position="100,0,0"/>
53      </collisionShapes>
54    </LinearEntity>
55   
56    <!--SpawnPoint position="0,   0,  100"           spawnclass=SpaceShip pawndesign=spaceshipassff />
57    <SpawnPoint position="0,   0, -700" yaw  =180 spawnclass=SpaceShip pawndesign=spaceshipassff />
58    <SpawnPoint position="0, 300, -300" pitch=-90 spawnclass=SpaceShip pawndesign=spaceshipassff /-->
59
60    <!--LinearEntity scale=1.5 position="0,0,-300" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=90>
61      <events>
62        <activity>
63          <DistanceTrigger position="0,0,-300" distance=50 target="ControllableEntity" invert=1 />
64        </activity>
65      </events>
66      <attached>
67        <Model position="0,0,0" scale=10 mesh="ast1.mesh" />
68        <PositionableEntity position="0,0,100">
69          <attached>
70            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
71            <LinearEntity position="0,0,0" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=500>
72              <attached>
73                <Model position="0,35,0" scale=2 mesh="ast1.mesh" />
74                <Model position="0,-35,0" scale=2 mesh="ast1.mesh" />
75                <Model position="35,0,0" scale=2 mesh="ast1.mesh">
76                  <attached>
77                    <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
78                  </attached>
79                </Model>
80                <Model position="-35,0,0" scale=2 mesh="ast1.mesh">
81                  <attached>
82                    <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
83                  </attached>
84                </Model>
85              </attached>
86            </LinearEntity>
87          </attached>
88        </PositionableEntity>
89        <LinearEntity position="0,0,-100" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=200>
90          <attached>
91            <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
92            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
93            <Model position="0,0,-50" scale=3 mesh="ast1.mesh" />
94            <Model position="0,0,50" scale=3 mesh="ast1.mesh" />
95          </attached>
96        </LinearEntity>
97      </attached>
98    </LinearEntity-->
99
100
101    <!--ParticleSpawner position="-500,0,-200" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
102    <ParticleSpawner position="-500,0,-300" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
103    <ParticleSpawner position="-500,0,-400" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
104    <ParticleSpawner position="-500,0,-500" source="Orxonox/BigExplosion1part1" lifetime=2.5 loop=1 />
105    <ParticleSpawner position="-500,0,-600" source="Orxonox/BigExplosion1part1" lifetime=2.5 loop=1 /-->
106
107
108    <ParticleSpawner position="0,0,100" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0>
109      <events>
110        <spawn>
111          <EventTrigger delay=1>
112            <events>
113              <trigger>
114                <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshipassff />
115              </trigger>
116            </events>
117          </EventTrigger>
118        </spawn>
119      </events>
120    </ParticleSpawner>
121
122
123    <!--ParticleEmitter name=fireright position="200,0,0" source="Orxonox/fire3" active=false>
124      <events>
125        <activity>
126          <DistanceTrigger name=firetrigger1 position="200,0,0" distance=100 target="ControllableEntity" />
127        </activity>
128      </events>
129    </ParticleEmitter>
130    <ParticleEmitter name=fireleft position="-200,0,0" source="Orxonox/fire3" active=false>
131      <events>
132        <activity>
133          <DistanceTrigger name=firetrigger2 position="-200,0,0" distance=100 target="ControllableEntity" />
134        </activity>
135      </events>
136    </ParticleEmitter>
137    <ParticleEmitter name=firecenter position="0,0,0" source="Orxonox/fire3" active=false>
138      <events>
139        <activity>
140          <EventListener event=firetrigger1 />
141          <EventListener event=firetrigger2 />
142        </activity>
143      </events>
144    </ParticleEmitter-->
145
146
147    <!--EventDispatcher>
148      <targets>
149        <EventTarget name=fireright />
150        <EventTarget name=firecenter />
151        <EventTarget name=fireleft />
152      </targets>
153      <events>
154        <activity>
155          <DistanceTrigger position="0,0,200" distance=100 target="ControllableEntity" />
156        </activity>
157      </events>
158    </EventDispatcher-->
159
160
161    <!--Model position="0,50,0" scale=3 mesh="assff.mesh">
162      <events>
163        <visibility>
164          <DistanceTrigger position="0,50,0" distance=50 target="ControllableEntity" invert=1 />
165        </visibility>
166      </events>
167    </Model-->
168
169
170    <Model position="0,0,200" scale=10 mesh="ast2.mesh" shadow=true />
171    <!--Model position="0,0,-200" scale=10 mesh="ast1.mesh" shadow=true /-->
172    <Model position="0,200,0" scale=10 mesh="ast3.mesh" shadow=true />
173    <Model position="0,-200,0" scale=10 mesh="ast4.mesh" shadow=true />
174    <Model position="200,0,0" scale=10 mesh="ast5.mesh" shadow=false />
175    <Model position="-200,0,0" scale=10 mesh="ast6.mesh" shadow=false />
176
177    <Model position="1000,-200,0" scale3D="1,100,100" mesh="ast1.mesh" />
178
179    <Model position="0, 0,-100" pitch=-90 roll=-90 scale=4 mesh="assff.mesh" />
180    <!--Model position="0,100,-100" pitch=-90 roll=-90 scale=4 mesh="pirate.mesh" />
181    <Model position="0,300,-100" pitch=-90 roll=-90 scale=4 mesh="spacecruiser.mesh" /-->
182
183  </Scene>
184</Level>
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