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source: data/media/levels/physicstest2.oxw @ 5268

Last change on this file since 5268 was 5268, checked in by rgrieder, 15 years ago

Renamed MovableEntity to LinearEntity in physicstest2.oxw.

  • Property svn:eol-style set to native
File size: 5.4 KB
Line 
1<?lua
2  include("levels/spaceshiptemplates.oxw")
3?>
4
5<Level
6 name         = "Sample"
7 description  = "Just a few tests"
8>
9  <Scene
10   ambientlight = "0.5, 0.5, 0.5"
11   skybox       = "Orxonox/Starbox"
12  >
13 
14    <HelloBullet/>
15   
16    <!--SpawnPoint position="0,   0,  100"           spawnclass=SpaceShip pawndesign=spaceshipassff />
17    <SpawnPoint position="0,   0, -700" yaw  =180 spawnclass=SpaceShip pawndesign=spaceshipassff />
18    <SpawnPoint position="0, 300, -300" pitch=-90 spawnclass=SpaceShip pawndesign=spaceshipassff /-->
19
20    <!--LinearEntity scale=1.5 position="0,0,-300" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=90>
21      <events>
22        <activity>
23          <DistanceTrigger position="0,0,-300" distance=50 target="ControllableEntity" invert=1 />
24        </activity>
25      </events>
26      <attached>
27        <Model position="0,0,0" scale=10 mesh="ast1.mesh" />
28        <PositionableEntity position="0,0,100">
29          <attached>
30            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
31            <LinearEntity position="0,0,0" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=500>
32              <attached>
33                <Model position="0,35,0" scale=2 mesh="ast1.mesh" />
34                <Model position="0,-35,0" scale=2 mesh="ast1.mesh" />
35                <Model position="35,0,0" scale=2 mesh="ast1.mesh">
36                  <attached>
37                    <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
38                  </attached>
39                </Model>
40                <Model position="-35,0,0" scale=2 mesh="ast1.mesh">
41                  <attached>
42                    <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
43                  </attached>
44                </Model>
45              </attached>
46            </LinearEntity>
47          </attached>
48        </PositionableEntity>
49        <LinearEntity position="0,0,-100" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=200>
50          <attached>
51            <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
52            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
53            <Model position="0,0,-50" scale=3 mesh="ast1.mesh" />
54            <Model position="0,0,50" scale=3 mesh="ast1.mesh" />
55          </attached>
56        </LinearEntity>
57      </attached>
58    </LinearEntity-->
59
60
61    <!--ParticleSpawner position="-500,0,-200" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
62    <ParticleSpawner position="-500,0,-300" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
63    <ParticleSpawner position="-500,0,-400" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
64    <ParticleSpawner position="-500,0,-500" source="Orxonox/BigExplosion1part1" lifetime=2.5 loop=1 />
65    <ParticleSpawner position="-500,0,-600" source="Orxonox/BigExplosion1part1" lifetime=2.5 loop=1 /-->
66
67
68    <ParticleSpawner position="0,0,100" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0>
69      <events>
70        <spawn>
71          <EventTrigger delay=1>
72            <events>
73              <trigger>
74                <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshipassff />
75              </trigger>
76            </events>
77          </EventTrigger>
78        </spawn>
79      </events>
80    </ParticleSpawner>
81
82
83    <!--ParticleEmitter name=fireright position="200,0,0" source="Orxonox/fire3" active=false>
84      <events>
85        <activity>
86          <DistanceTrigger name=firetrigger1 position="200,0,0" distance=100 target="ControllableEntity" />
87        </activity>
88      </events>
89    </ParticleEmitter>
90    <ParticleEmitter name=fireleft position="-200,0,0" source="Orxonox/fire3" active=false>
91      <events>
92        <activity>
93          <DistanceTrigger name=firetrigger2 position="-200,0,0" distance=100 target="ControllableEntity" />
94        </activity>
95      </events>
96    </ParticleEmitter>
97    <ParticleEmitter name=firecenter position="0,0,0" source="Orxonox/fire3" active=false>
98      <events>
99        <activity>
100          <EventListener event=firetrigger1 />
101          <EventListener event=firetrigger2 />
102        </activity>
103      </events>
104    </ParticleEmitter-->
105
106
107    <!--EventDispatcher>
108      <targets>
109        <EventTarget name=fireright />
110        <EventTarget name=firecenter />
111        <EventTarget name=fireleft />
112      </targets>
113      <events>
114        <activity>
115          <DistanceTrigger position="0,0,200" distance=100 target="ControllableEntity" />
116        </activity>
117      </events>
118    </EventDispatcher-->
119
120
121    <!--Model position="0,50,0" scale=3 mesh="assff.mesh">
122      <events>
123        <visibility>
124          <DistanceTrigger position="0,50,0" distance=50 target="ControllableEntity" invert=1 />
125        </visibility>
126      </events>
127    </Model-->
128
129
130    <Model position="0,0,200" scale=10 mesh="ast2.mesh" shadow=true />
131    <!--Model position="0,0,-200" scale=10 mesh="ast1.mesh" shadow=true /-->
132    <Model position="0,200,0" scale=10 mesh="ast3.mesh" shadow=true />
133    <Model position="0,-200,0" scale=10 mesh="ast4.mesh" shadow=true />
134    <Model position="200,0,0" scale=10 mesh="ast5.mesh" shadow=false />
135    <Model position="-200,0,0" scale=10 mesh="ast6.mesh" shadow=false />
136
137    <Model position="1000,-200,0" scale3D="1,100,100" mesh="ast1.mesh" />
138
139    <Model position="0, 0,-100" pitch=-90 roll=-90 scale=4 mesh="assff.mesh" />
140    <!--Model position="0,100,-100" pitch=-90 roll=-90 scale=4 mesh="pirate.mesh" />
141    <Model position="0,300,-100" pitch=-90 roll=-90 scale=4 mesh="spacecruiser.mesh" /-->
142
143  </Scene>
144</Level>
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