1 | <?lua |
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2 | include("levels/hudtemplates3.oxw") |
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3 | include("overlay/stats.oxo") |
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4 | include("levels/spaceshiptemplates_presentation.oxw") |
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5 | ?> |
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6 | |
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7 | <Level |
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8 | name = "UnderAttack testing" |
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9 | description = "A simple testlevel" |
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10 | gametype = UnderAttack |
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11 | > |
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12 | <Scene |
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13 | ambientlight = "0.5, 0.5, 0.5" |
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14 | skybox = "Orxonox/skypanoramagen1" |
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15 | > |
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16 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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17 | |
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18 | |
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19 | <Destroyer |
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20 | position = "100,150,0" |
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21 | collisionType = dynamic |
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22 | mass = 1000 |
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23 | velocity = "-35,0,0" |
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24 | angularDamping = 0.9999999 |
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25 | health = 10000 |
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26 | maxhealth = 10000 |
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27 | initialhealth = 10000 |
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28 | > |
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29 | |
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30 | <attached> |
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31 | <TeamSpawnPoint team=1 position="150,0,7" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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32 | <TeamSpawnPoint team=1 position="0,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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33 | <TeamSpawnPoint team=1 position="-50,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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34 | <TeamSpawnPoint team=1 position="100,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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35 | <TeamSpawnPoint team=1 position="50,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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36 | <?lua |
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37 | for i = 1, 100, 1 |
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38 | do ?> |
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39 | <TeamSpawnPoint team=0 position="<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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40 | <!--more spawnpoints for team1--> |
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41 | <!--<TeamSpawnPoint team=1 position="<?lua print((math.random() * 500 + 500)) ?>,<?lua print((math.random() * 500 + 500) ) ?>,<?lua print((math.random() * 500 + 500)) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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42 | <?lua end ?>--> |
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43 | |
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44 | |
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45 | <Model mesh="Carrier.mesh" scale="5" /> |
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46 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> |
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47 | <?lua for i=0,8,1 do ?> |
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48 | <BlinkingBillboard position="<?lua print(200-270/8*i)?> ,15,2" material="Examples/Flare" colour="1.0, 0.5, 0.3" phase=<?lua print(-360/8*i)?> amplitude=0.1 frequency=0.5 quadratic=1 /> |
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49 | <BlinkingBillboard position="<?lua print(200-270/8*i)?>,-15,2" material="Examples/Flare" colour="1.0, 0.5, 0.3" phase=<?lua print(-360/8*i)?> amplitude=0.1 frequency=0.5 quadratic=1 /> |
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50 | <?lua end ?> |
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51 | <Backlight scale=1 position=" 169, 75, -15" colour="1, 0.85, 0.5, 0.5" width=40 length=1000 lifetime=5 elements=15 trailmaterial="Trail/backlighttrail" material="Examples/Flare" /> |
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52 | <Backlight scale=1 position=" 169, -75, -15" colour="1, 0.85, 0.5, 0.5" width=40 length=1000 lifetime=5 elements=15 trailmaterial="Trail/backlighttrail" material="Examples/Flare" /> |
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53 | </attached> |
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54 | <collisionShapes> |
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55 | <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" /> |
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56 | <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" /> |
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57 | <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" /> |
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58 | <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" /> |
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59 | <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" /> |
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60 | <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" /> |
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61 | <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" /> |
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62 | </collisionShapes> |
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63 | </Destroyer> |
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64 | |
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65 | <GlobalShader compositor="Bloom" visible=false> |
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66 | <events> |
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67 | <visibility> |
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68 | <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true /> |
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69 | </visibility> |
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70 | </events> |
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71 | </GlobalShader> |
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72 | |
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73 | <Model position="0,0,0" scale=8 mesh="ast1.mesh" /> |
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74 | <StaticEntity position="0,0,0" collisionType=static> |
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75 | <collisionShapes> |
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76 | <SphereCollisionShape radius="20" /> |
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77 | </collisionShapes> |
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78 | </StaticEntity> |
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79 | </Scene> |
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80 | </Level> |
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