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source: data/media/levels/gametype_asteroids.oxw @ 5484

Last change on this file since 5484 was 5475, checked in by Aurelian, 15 years ago

CHeckpoints working

File size: 1.1 KB
Line 
1<?lua
2  include("levels/hudtemplates3.oxw")
3  include("overlay/stats.oxo")
4  include("levels/spaceshiptemplates_presentation.oxw")
5?>
6
7<Level
8 name         = "Asteroids Race"
9 description  = "testmap for gametype asteroid race"
10 gametype     = Asteroids
11>
12  <Scene
13   ambientlight = "0.5, 0.5, 0.5"
14   skybox       = "Orxonox/Starbox"
15  >
16
17
18
19<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
20
21
22<SpawnPoint position="0,0,0" lookat="0,0,100" spawnclass=SpaceShip pawndesign=spaceshipassff />
23
24<CheckPoint name=trigger1 position="0,0,200" isdestination=false stayactive=true distance=20 />
25
26
27<CheckPoint name=trigger2 position="0,0,400" isdestination=false stayactive=true distance=20 >
28  <events>
29    <activity>
30      <EventListener event=trigger1 />
31    </activity>
32  </events>
33</CheckPoint>
34
35
36<CheckPoint name=trigger3 position="0,0,600" isdestination=true stayactive=true distance=20 >
37  <events>
38    <activity>
39      <EventListener event=trigger2 />
40    </activity>
41  </events>
42</CheckPoint>
43
44
45
46  </Scene>
47</Level>
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