| 
                Last change
                  on this file since 12078 was
                  7708,
                  checked in by dafrick, 15 years ago
           | 
        
        
          | 
               
Merging cleanup branch. You will need to update your data repository as well as your local copy of the code. 
 
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              - 
                  Property svn:eol-style set to
                  
native
               
             
           | 
        
        | 
            File size:
            445 bytes
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  | Line |   | 
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| 1 | uniform sampler2D inRTT; | 
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| 2 |  | 
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| 3 | uniform vec4 sampleOffsets[15]; | 
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| 4 | uniform vec4 sampleWeights[15]; | 
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| 5 |  | 
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| 6 | varying vec2 uv; | 
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| 7 |  | 
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| 8 | void main(void) | 
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| 9 | { | 
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| 10 |     vec4 accum = vec4(0.0, 0.0, 0.0, 1.0); | 
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| 11 |         vec2 sampleUV; | 
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| 12 |      | 
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| 13 |     for( int i = 0; i < 15; i++ ) | 
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| 14 |     { | 
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| 15 |         // Sample from adjacent points, 7 each side and central | 
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| 16 |         sampleUV = uv + sampleOffsets[i].xy; | 
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| 17 |         accum += sampleWeights[i] * texture2D(inRTT, sampleUV); | 
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| 18 |     } | 
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| 19 |      | 
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| 20 |     gl_FragColor = accum; | 
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| 21 |          | 
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| 22 | } | 
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