source:
data/data_extern/programs/GLSL150/StdQuad_vp.glsl
@
12188
| Last change on this file since 12188 was 12115, checked in by wiesep, 7 years ago | |
|---|---|
| File size: 255 bytes | |
| Line | |
|---|---|
| 1 | #version 150 |
| 2 | |
| 3 | in vec4 vertex; |
| 4 | // in vec2 uv0; |
| 5 | uniform mat4 worldViewProj; |
| 6 | |
| 7 | out vec2 oUv0; |
| 8 | |
| 9 | void main() |
| 10 | { |
| 11 | gl_Position = worldViewProj * vertex; |
| 12 | |
| 13 | // oUv0 = uv0; |
| 14 | |
| 15 | vec2 inPos = sign(vertex.xy); |
| 16 | |
| 17 | oUv0 = (vec2(inPos.x, -inPos.y) + 1.0) * 0.5; |
| 18 | } |
Note: See TracBrowser
for help on using the repository browser.










