| 
                Last change
                  on this file was
                  12115,
                  checked in by wiesep, 7 years ago
           | 
        
        
          | 
               
Changed folder structure, deletet some unused files and cleaned up code 
 
           | 
        
        | 
            File size:
            453 bytes
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  | Line |   | 
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| 1 | #version 150 | 
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| 2 |  | 
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| 3 | in vec4 pos; | 
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| 4 | in vec2 oUv0; | 
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| 5 |  | 
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| 6 | uniform vec2 numTiles; | 
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| 7 | uniform vec2 iNumTiles; | 
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| 8 | uniform vec2 iNumTiles2; | 
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| 9 | uniform vec4 lum; | 
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| 10 | uniform sampler2D RT; | 
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| 11 | uniform sampler3D noise; | 
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| 12 |  | 
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| 13 | out vec4 fragColour; | 
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| 14 |  | 
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| 15 | void main() | 
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| 16 | { | 
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| 17 |         vec3 local; | 
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| 18 |         local.xy = mod(oUv0, iNumTiles); | 
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| 19 |         vec2 middle = oUv0 - local.xy; | 
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| 20 |         local.xy = local.xy * numTiles; | 
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| 21 |         middle +=  iNumTiles2; | 
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| 22 |         local.z = dot(texture(RT, middle), lum); | 
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| 23 |         vec4 c = vec4(texture(noise,local).r); | 
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| 24 |         fragColour = c; | 
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| 25 | } | 
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