| 
                Last change
                  on this file since 12412 was
                  12115,
                  checked in by wiesep, 7 years ago
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Changed folder structure, deletet some unused files and cleaned up code 
 
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        | 
            File size:
            475 bytes
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| 1 | #version 150 | 
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| 2 |  | 
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| 3 | ////////////////////////////// MOVING GRASS | 
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| 4 | // Vertex program to wave some grass about | 
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| 5 | // Assumes UV texture coords of v==0 indicates the top of the grass | 
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| 6 | uniform sampler2D diffuseMap; | 
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| 7 |  | 
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| 8 | in vec4 oUv0; | 
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| 9 | in vec4 oColour; | 
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| 10 |  | 
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| 11 | out vec4 fragColour; | 
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| 12 |  | 
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| 13 | void main() | 
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| 14 | {        | 
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| 15 |     vec4 texColor = texture(diffuseMap, oUv0.xy); | 
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| 16 |     fragColour = vec4(texColor.rgb * oColour.rgb, texColor.a);  | 
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| 17 |  | 
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| 18 |     // Do manual alpha rejection | 
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| 19 |     if (texColor.a < 0.58) | 
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| 20 |     { | 
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| 21 |         discard; | 
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| 22 |     } | 
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| 23 | } | 
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