source:
data/data_extern/programs/GLSL150/Combine_fp.glsl
@
12412
| Last change on this file since 12412 was 12115, checked in by wiesep, 7 years ago | |
|---|---|
| File size: 246 bytes | |
| Line | |
|---|---|
| 1 | #version 150 |
| 2 | |
| 3 | uniform sampler2D RT; |
| 4 | uniform sampler2D Sum; |
| 5 | uniform float blur; |
| 6 | |
| 7 | in vec2 oUv0; |
| 8 | out vec4 fragColour; |
| 9 | |
| 10 | void main() |
| 11 | { |
| 12 | vec4 render = texture(RT, oUv0); |
| 13 | vec4 sum = texture(Sum, oUv0); |
| 14 | |
| 15 | fragColour = mix(render, sum, blur); |
| 16 | } |
Note: See TracBrowser
for help on using the repository browser.










