| 
                Last change
                  on this file since 12412 was
                  12115,
                  checked in by wiesep, 7 years ago
           | 
        
        
          | 
               
Changed folder structure, deletet some unused files and cleaned up code 
 
           | 
        
        | 
            File size:
            426 bytes
           | 
      
      
        
  | Line |   | 
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| 1 | uniform mat4 worldViewProj; | 
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| 2 | attribute vec4 vertex; | 
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| 3 | attribute vec2 uv0; | 
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| 4 | varying vec2 oUv0; | 
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| 5 | varying vec2 oUv1; | 
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| 6 | varying vec2 oUv2; | 
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| 7 | varying vec4 pos; | 
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| 8 |  | 
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| 9 | void main() | 
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| 10 | { | 
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| 11 |         // Use standardise transform, so work accord with render system specific (RS depth, requires texture flipping, etc) | 
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| 12 |     gl_Position = worldViewProj * vertex; | 
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| 13 |  | 
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| 14 |     // Convert to image-space | 
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| 15 |     oUv0 = uv0; | 
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| 16 |     oUv1 = oUv0; | 
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| 17 |     oUv2 = oUv0; | 
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| 18 |     pos = gl_Position; | 
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| 19 | } | 
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