| 
                Last change
                  on this file since 12202 was
                  12115,
                  checked in by wiesep, 7 years ago
           | 
        
        
          | 
               
Changed folder structure, deletet some unused files and cleaned up code 
 
           | 
        
        | 
            File size:
            721 bytes
           | 
      
      
        
  | Line |   | 
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| 1 | #version 120 | 
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| 2 |  | 
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| 3 | mat2x4 blendTwoWeightsAntipod(vec4 blendWgt, vec4 blendIdx, vec4 dualQuaternions[24]); | 
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| 4 | vec3 calculateBlendPosition(vec3 position, mat2x4 blendDQ); | 
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| 5 |  | 
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| 6 | uniform vec4 worldDualQuaternion2x4Array[24]; | 
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| 7 | uniform mat4 viewProjectionMatrix; | 
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| 8 | uniform vec4   ambient; | 
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| 9 |  | 
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| 10 | attribute vec4 vertex; | 
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| 11 | attribute vec4 blendIndices; | 
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| 12 | attribute vec4 blendWeights; | 
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| 13 |  | 
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| 14 | //Shadow caster pass | 
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| 15 | void main() | 
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| 16 | { | 
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| 17 |         mat2x4 blendDQ = blendTwoWeightsAntipod(blendWeights, blendIndices, worldDualQuaternion2x4Array); | 
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| 18 |  | 
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| 19 |         float len = length(blendDQ[0]); | 
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| 20 |         blendDQ /= len; | 
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| 21 |  | 
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| 22 |         vec3 blendPosition = calculateBlendPosition(vertex.xyz, blendDQ); | 
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| 23 |  | 
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| 24 |         // view / projection | 
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| 25 |         gl_Position = viewProjectionMatrix * vec4(blendPosition, 1.0); | 
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| 26 |          | 
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| 27 |         gl_FrontColor = ambient; | 
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| 28 | } | 
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| 29 |  | 
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