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source: data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxw @ 9783

Last change on this file since 9783 was 9783, checked in by noep, 10 years ago

Updated HeavyCruiser level and template, added information file

File size: 21.3 KB
Line 
1<LevelInfo
2 name = "Heavy Cruiser Demo"
3 description = "Demonstration of the Heavy Cruiser."
4 tags = "test"
5 screenshot = "emptylevel.png"
6/>
7
8<?lua
9  include("stats.oxo")
10  include("HUDTemplates3.oxo")
11  include("templates/lodInformation.oxt")
12?>
13
14<?lua
15  include("templates/spaceshipAssff.oxt")
16  include("templates/spaceshipAssff2.oxt")
17  include("templates/spaceshipPirate.oxt")
18  include("templates/spaceshipEscort.oxt")
19  include("templates/spaceshipTurret.oxt")
20  include("templates/HeavyCruiser.oxt")
21?>
22
23<Level>
24  <templates>
25    <Template link=lodtemplate_default />
26  </templates>
27  <?lua include("includes/notifications.oxi") ?>
28  <lodinformation> <!-- Set LOD to stay higher even on greater distances, since ship is large-->
29<!--     <MeshLodInformation mesh=HeavyCruiser_frontR.mesh enabled=true lodQuality=0.6/>
30    <MeshLodInformation mesh=HeavyCruiser_frontL.mesh enabled=true lodQuality=0.6/>
31    <MeshLodInformation mesh=HeavyCruiser_partR.mesh enabled=true lodQuality=0.6/>
32    <MeshLodInformation mesh=HeavyCruiser_partL.mesh enabled=true lodQuality=0.6/>
33    <MeshLodInformation mesh=HeavyCruiser_sidearmFrontL.mesh enabled=false/>
34    <MeshLodInformation mesh=HeavyCruiser_sidearmFrontR.mesh enabled=false/> -->
35   
36    <MeshLodInformation mesh=cube.mesh enabled=false/>
37  </lodinformation>
38
39  <Scene
40    ambientlight = "0.8, 0.8, 0.8"
41    skybox       = "Orxonox/Starbox"
42  >
43
44    <StaticEntity position="0,-500,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01 >
45    <attached>
46            <Model mesh="HeavyCruiser_body.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
47            <Model mesh="HeavyCruiser_frontR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
48            <Model mesh="HeavyCruiser_frontL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
49            <Model mesh="HeavyCruiser_partL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
50            <Model mesh="HeavyCruiser_partR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
51            <Model mesh="HeavyCruiser_sidearmL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
52            <Model mesh="HeavyCruiser_sidearmLfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
53            <Model mesh="HeavyCruiser_sidearmR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
54            <Model mesh="HeavyCruiser_sidearmRfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
55           
56            <!-- bay1 lights -->
57            <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
58            <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
59            <BlinkingBillboard position="74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
60            <BlinkingBillboard position="-74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
61            <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
62            <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
63            <!-- front position lights -->
64            <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
65            <BlinkingBillboard position="-67,-5,-240" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
66            <BlinkingBillboard position="72,51,-380" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
67            <BlinkingBillboard position="-72,51,-380" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
68            <!-- rear position lights -->
69            <BlinkingBillboard position="95,-15,483" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
70            <BlinkingBillboard position="-95,-15,483" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
71            <BlinkingBillboard position="74,103,524" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
72            <BlinkingBillboard position="-74,103,524" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
73    </attached>
74    <collisionShapes>
75        <BoxCollisionShape position="79,33,-320" halfExtents="8,11,54" info="frontR"/>
76        <BoxCollisionShape position="79,31,-399" halfExtents="3,6,26" info="frontR"/> 
77
78        <BoxCollisionShape position="-79,33,-320" halfExtents="8,11,54" info="frontL"/>
79        <BoxCollisionShape position="-79,31,-399" halfExtents="3,6,26" info="frontL"/>
80
81        <BoxCollisionShape position="93,33,-179" halfExtents="12,13,45" info="partR"/>
82        <BoxCollisionShape position="93,33,-230" halfExtents="15,17,22" info="partR"/>
83
84        <BoxCollisionShape position="-93,33,-179" halfExtents="12,13,45" info="partL"/>
85        <BoxCollisionShape position="-93,33,-230" halfExtents="15,17,22" info="partL"/>
86
87        <BoxCollisionShape position="145,21,115" roll="-15" halfExtents="19,31,105" info="sidearmR"/>
88
89        <BoxCollisionShape position="60,35,-310" halfExtents="13,28,60" info="body, bay1, Rwall"/>
90        <BoxCollisionShape position="-60,35,-310" halfExtents="13,28,60" info="body, bay1, Lwall"/>
91        <BoxCollisionShape position="0,56,-310" halfExtents="65,6,60" info="body, bay1, Twall"/>
92        <BoxCollisionShape position="0,33,-260" halfExtents="65,28,5" info="body, bay1, Bwall"/>
93        <BoxCollisionShape position="0,10,-310" halfExtents="65,5,60" info="body, bay1, BottomWall"/> 
94
95        <BoxCollisionShape position="0,35,-125" halfExtents="83,30,130" info="body, front"/>
96        <BoxCollisionShape position="0,6,-307" halfExtents="19,3,43" info="body, frontbottom"/>
97        <BoxCollisionShape position="0,5,-196" halfExtents="27,3,24" info="body, dock"/>
98        <BoxCollisionShape position="0,7,-248" pitch="25" halfExtents="63,4,12" info="body, dockF"/>
99        <BoxCollisionShape position="70,6,-120" roll="20" halfExtents="12,6,120" info="body, dockR"/>
100        <BoxCollisionShape position="63,-2,-180" halfExtents="3,3,60" info="body, dockR"/>
101        <BoxCollisionShape position="-70,6,-120" roll="-20" halfExtents="12,6,120" info="body, dockL"/>
102        <BoxCollisionShape position="-63,-2,-180" halfExtents="3,3,60" info="body, dockL"/>
103        <BoxCollisionShape position="87,32,-63" halfExtents="4,23,50" info="body, frontCR"/>
104        <BoxCollisionShape position="-87,32,-63" halfExtents="4,23,50" info="body, frontCL"/>
105
106        <BoxCollisionShape position="0,72,-213" halfExtents="37,8,60" info="body, Fbridge"/>
107        <BoxCollisionShape position="0,72,-110" halfExtents="53,11,53" info="body, Cbridge"/>
108        <BoxCollisionShape position="0,86,-110" halfExtents="40,4,40" info="body, Cbridge"/>
109        <BoxCollisionShape position="0,70,-60" halfExtents="65,11,30" info="body, Bbridge"/>
110        <BoxCollisionShape position="0,84,-45" halfExtents="33,11,26" info="body, Bbridge"/>
111        <BoxCollisionShape position="0,79,-6" pitch="10" halfExtents="32,13,17" info="body, Bbridge"/>
112        <BoxCollisionShape position="38,67,-45" roll="50" halfExtents="16,23,25" info="body, BbridgeR"/>
113        <BoxCollisionShape position="35,63,-17" pitch="25" yaw="-20" roll="40" halfExtents="16,23,16" info="body, BbridgeR"/>
114        <BoxCollisionShape position="-38,67,-45" roll="-50" halfExtents="16,23,25" info="body, BbridgeL"/>
115        <BoxCollisionShape position="-35,63,-17" pitch="25" yaw="20" roll="-40" halfExtents="16,23,16" info="body, BbridgeL"/>
116
117        <BoxCollisionShape position="-67,18,58" roll="-22" halfExtents="13,5,53" info="body, CFL"/>
118        <BoxCollisionShape position="-76,36,86" halfExtents="5,18,81" info="body, CL"/>
119        <BoxCollisionShape position="-71,55,140" pitch="-4" roll="31" halfExtents="9,5,27" info="body, CBTopL"/>
120        <BoxCollisionShape position="-62,2,140" roll="24" halfExtents="10,24,32" info="body, CBBottomL"/>
121        <BoxCollisionShape position="67,18,58" roll="22" halfExtents="13,5,53" info="body, CFL"/>
122        <BoxCollisionShape position="76,36,86" halfExtents="5,18,81" info="body, CL"/>
123        <BoxCollisionShape position="71,55,140" pitch="-4" roll="-31" halfExtents="9,5,27" info="body, CBTopL"/>
124        <BoxCollisionShape position="62,2,140" roll="-24" halfExtents="10,24,32" info="body, CBBottomL"/>
125        <BoxCollisionShape position="0,60,12" halfExtents="81,5,11" info="body, CFTop"/>
126        <BoxCollisionShape position="0,55,40" pitch="15" halfExtents="81,5,20" info="body, CFTop"/>
127        <BoxCollisionShape position="0,50,85" pitch="1" halfExtents="81,5,29" info="body, CTop"/>
128        <BoxCollisionShape position="0,59,140" pitch="-4" halfExtents="68,5,27" info="body, CBTop"/>
129
130        <BoxCollisionShape position="0,81,238" halfExtents="26,5,59" info="body, BFTop"/>
131        <BoxCollisionShape position="0,67,234" halfExtents="54,5,67" info="body, BFTop"/>
132        <BoxCollisionShape position="0,77,175" pitch="-36" halfExtents="26,5,9" info="body, BFTop"/>
133        <BoxCollisionShape position="0,62,161" pitch="-30" halfExtents="56,5,10" info="body, BFTop"/>
134        <BoxCollisionShape position="0,69,162" halfExtents="16,7,10" info="body, BFTop"/>
135        <BoxCollisionShape position="31,76,238" roll="-46" halfExtents="10,3,59" info="body, BFTopR"/>
136        <BoxCollisionShape position="64,64,234" roll="-24" halfExtents="13,3,67" info="body, BFTopR"/>
137        <BoxCollisionShape position="-31,76,238" roll="46" halfExtents="10,3,59" info="body, BFTopL"/>
138        <BoxCollisionShape position="-64,64,234" roll="24" halfExtents="13,3,67" info="body, BFTopL"/>
139       
140        <BoxCollisionShape position="0,106,381" halfExtents="36,5,71" info="body, BTop"/>
141        <BoxCollisionShape position="0,93,299" pitch="-49" halfExtents="34,5,20" info="body, BTop"/>
142        <BoxCollisionShape position="41,101,381" roll="-42" halfExtents="10,4,71" info="body, BTopR"/>
143        <BoxCollisionShape position="-41,101,381" roll="42" halfExtents="10,4,71" info="body, BTopL"/>
144
145        <BoxCollisionShape position="48,-29,400" halfExtents="5,8,58" info="body, BBottomRBeam"/>
146        <BoxCollisionShape position="48,-29,451" halfExtents="10,13,14" info="body, BBottomRBeam"/>
147        <BoxCollisionShape position="-48,-29,400" halfExtents="5,8,58" info="body, BBottomLBeam"/>
148        <BoxCollisionShape position="-48,-29,451" halfExtents="10,13,14" info="body, BBottomLBeam"/>
149
150        <BoxCollisionShape position="0,-15,-60" halfExtents="60,25,65" info="body, bay3, Fwall"/>
151        <BoxCollisionShape position="47,-11,90" halfExtents="13,20,90" info="body, bay3, Rwall"/>
152        <BoxCollisionShape position="-47,-11,90" halfExtents="13,20,90" info="body, bay3, Lwall"/>
153        <BoxCollisionShape position="0,-29,149" halfExtents="10,2,11" info="body, bay3, platform"/>
154        <BoxCollisionShape position="0,-20,240" halfExtents="60,20,78" info="body, bay3, Bwall"/>
155       
156        <BoxCollisionShape position="103,60,420" halfExtents="18,9,64" info="body, bay2, Rextrusion"/>
157        <BoxCollisionShape position="-103,60,420" halfExtents="18,9,64" info="body, bay2, Lextrusion"/>             
158       
159        <BoxCollisionShape position="76,27,440" roll="-19" halfExtents="18,38,85" info="body, bay2, Rwall"/>
160        <BoxCollisionShape position="75,71,440" roll="35" halfExtents="18,27,85" info="body, bay2, Rwall"/>             
161        <BoxCollisionShape position="-76,27,440" roll="19" halfExtents="18,38,85" info="body, bay2, Lwall"/>
162        <BoxCollisionShape position="-75,71,440" roll="-35" halfExtents="18,27,85" info="body, bay2, Rwall"/>             
163        <BoxCollisionShape position="0,75,465" halfExtents="72,28,60" info="body, bay2, Twall"/>
164        <BoxCollisionShape position="0,35,423" halfExtents="85,35,5" info="body, bay2, Fwall"/>
165        <BoxCollisionShape position="0,-5,465" halfExtents="85,6,60" info="body, bay2, BottomWall"/>
166        <BoxCollisionShape position="0,78,526" halfExtents="43,17,5" info="body, bay2, Twall"/> 
167        <BoxCollisionShape position="0,69,80" halfExtents="8,4,80" info="body, Cbeam"/> 
168    </collisionShapes>
169    </StaticEntity>
170
171                                        <!-- Width/Height/Lenght-->  <!-- B=back F=front C=center-->
172    <StaticEntity position="0,-500,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01 >
173    <attached>
174        <!-- <Model position="79,33,-320" mesh="cube.mesh" scale3D="8,11,54" info="frontR"/>
175        <Model position="79,31,-399" mesh="cube.mesh" scale3D="3,6,26" info="frontR"/>
176
177        <Model position="-79,33,-320" mesh="cube.mesh" scale3D="8,11,54" info="frontL"/>
178        <Model position="-79,31,-399" mesh="cube.mesh" scale3D="3,6,26" info="frontL"/>
179
180        <Model position="93,33,-179" mesh="cube.mesh" scale3D="12,13,45" info="partR"/>
181        <Model position="93,33,-230" mesh="cube.mesh" scale3D="15,17,22" info="partR"/>
182
183        <Model position="-93,33,-179" mesh="cube.mesh" scale3D="12,13,45" info="partL"/>
184        <Model position="-93,33,-230" mesh="cube.mesh" scale3D="15,17,22" info="partL"/>
185
186        <Model position="145,21,115" roll="-15" mesh="cube.mesh" scale3D="19,31,105" info="sidearmR"/>
187       
188        <Model position="60,35,-310" mesh="cube.mesh" scale3D="13,28,60" info="body, bay1, Rwall"/>
189        <Model position="-60,35,-310" mesh="cube.mesh" scale3D="13,28,60" info="body, bay1, Lwall"/>
190        <Model position="0,56,-310" mesh="cube.mesh" scale3D="65,6,60" info="body, bay1, Twall"/>
191        <Model position="0,33,-260" mesh="cube.mesh" scale3D="65,28,5" info="body, bay1, Bwall"/>
192        <Model position="0,10,-310" mesh="cube.mesh" scale3D="65,5,60" info="body, bay1, BottomWall"/> 
193
194        <Model position="0,35,-125" mesh="cube.mesh" scale3D="83,30,130" info="body, front"/>
195        <Model position="0,6,-307" mesh="cube.mesh" scale3D="19,3,43" info="body, frontbottom"/>
196        <Model position="0,5,-196" mesh="cube.mesh" scale3D="27,3,24" info="body, dock"/>
197        <Model position="0,7,-248" pitch="25" mesh="cube.mesh" scale3D="63,4,12" info="body, dockF"/>
198        <Model position="70,6,-120" roll="20" mesh="cube.mesh" scale3D="12,6,120" info="body, dockR"/>
199        <Model position="63,-2,-180" mesh="cube.mesh" scale3D="3,3,60" info="body, dockR"/>
200        <Model position="-70,6,-120" roll="-20" mesh="cube.mesh" scale3D="12,6,120" info="body, dockL"/>
201        <Model position="-63,-2,-180" mesh="cube.mesh" scale3D="3,3,60" info="body, dockL"/>
202        <Model position="87,32,-63" mesh="cube.mesh" scale3D="4,23,50" info="body, frontCR"/>
203        <Model position="-87,32,-63" mesh="cube.mesh" scale3D="4,23,50" info="body, frontCL"/>
204
205        <Model position="0,72,-213" mesh="cube.mesh" scale3D="37,8,60" info="body, Fbridge"/>
206        <Model position="0,72,-110" mesh="cube.mesh" scale3D="53,11,53" info="body, Cbridge"/>
207        <Model position="0,86,-110" mesh="cube.mesh" scale3D="40,4,40" info="body, Cbridge"/>
208        <Model position="0,70,-60" mesh="cube.mesh" scale3D="65,11,30" info="body, Bbridge"/>
209        <Model position="0,84,-45" mesh="cube.mesh" scale3D="33,11,26" info="body, Bbridge"/>
210        <Model position="0,79,-6" pitch="10" mesh="cube.mesh" scale3D="32,13,17" info="body, Bbridge"/>
211        <Model position="38,67,-45" roll="50" mesh="cube.mesh" scale3D="16,23,25" info="body, BbridgeR"/>
212        <Model position="35,63,-17" pitch="25" yaw="-20" roll="40" mesh="cube.mesh" scale3D="16,23,16" info="body, BbridgeR"/>
213        <Model position="-38,67,-45" roll="-50" mesh="cube.mesh" scale3D="16,23,25" info="body, BbridgeL"/>
214        <Model position="-35,63,-17" pitch="25" yaw="20" roll="-40" mesh="cube.mesh" scale3D="16,23,16" info="body, BbridgeL"/>
215
216        <Model position="-67,18,58" roll="-22" mesh="cube.mesh" scale3D="13,5,53" info="body, CFL"/>
217        <Model position="-76,36,86" mesh="cube.mesh" scale3D="5,18,81" info="body, CL"/>
218        <Model position="-71,55,140" pitch="-4" roll="31" mesh="cube.mesh" scale3D="9,5,27" info="body, CBTopL"/>
219        <Model position="-62,2,140" roll="24" mesh="cube.mesh" scale3D="10,24,32" info="body, CBBottomL"/>
220        <Model position="67,18,58" roll="22" mesh="cube.mesh" scale3D="13,5,53" info="body, CFL"/>
221        <Model position="76,36,86" mesh="cube.mesh" scale3D="5,18,81" info="body, CL"/>
222        <Model position="71,55,140" pitch="-4" roll="-31" mesh="cube.mesh" scale3D="9,5,27" info="body, CBTopL"/>
223        <Model position="62,2,140" roll="-24" mesh="cube.mesh" scale3D="10,24,32" info="body, CBBottomL"/>
224        <Model position="0,60,12" mesh="cube.mesh" scale3D="81,5,11" info="body, CFTop"/>
225        <Model position="0,55,40" pitch="15" mesh="cube.mesh" scale3D="81,5,20" info="body, CFTop"/>
226        <Model position="0,50,85" pitch="1" mesh="cube.mesh" scale3D="81,5,29" info="body, CTop"/>
227        <Model position="0,59,140" pitch="-4" mesh="cube.mesh" scale3D="68,5,27" info="body, CBTop"/>
228
229        <Model position="0,81,238" mesh="cube.mesh" scale3D="26,5,59" info="body, BFTop"/>
230        <Model position="0,67,234" mesh="cube.mesh" scale3D="54,5,67" info="body, BFTop"/>
231        <Model position="0,77,175" pitch="-36" mesh="cube.mesh" scale3D="26,5,9" info="body, BFTop"/>
232        <Model position="0,62,161" pitch="-30" mesh="cube.mesh" scale3D="56,5,10" info="body, BFTop"/>
233        <Model position="0,69,162" mesh="cube.mesh" scale3D="16,7,10" info="body, BFTop"/>
234        <Model position="31,76,238" roll="-46" mesh="cube.mesh" scale3D="10,3,59" info="body, BFTopR"/>
235        <Model position="64,64,234" roll="-24" mesh="cube.mesh" scale3D="13,3,67" info="body, BFTopR"/>
236        <Model position="-31,76,238" roll="46" mesh="cube.mesh" scale3D="10,3,59" info="body, BFTopL"/>
237        <Model position="-64,64,234" roll="24" mesh="cube.mesh" scale3D="13,3,67" info="body, BFTopL"/>
238       
239        <Model position="0,106,381" mesh="cube.mesh" scale3D="36,5,71" info="body, BTop"/>
240        <Model position="0,93,299" pitch="-49" mesh="cube.mesh" scale3D="34,5,20" info="body, BTop"/>
241        <Model position="41,101,381" roll="-42" mesh="cube.mesh" scale3D="10,4,71" info="body, BTopR"/>
242        <Model position="-41,101,381" roll="42" mesh="cube.mesh" scale3D="10,4,71" info="body, BTopL"/>
243
244        <Model position="48,-29,400" mesh="cube.mesh" scale3D="5,8,58" info="body, BBottomRBeam"/>
245        <Model position="48,-29,451" mesh="cube.mesh" scale3D="10,13,14" info="body, BBottomRBeam"/>
246        <Model position="-48,-29,400" mesh="cube.mesh" scale3D="5,8,58" info="body, BBottomLBeam"/>
247        <Model position="-48,-29,451" mesh="cube.mesh" scale3D="10,13,14" info="body, BBottomLBeam"/>
248
249        <Model position="0,-15,-60" mesh="cube.mesh" scale3D="60,25,65" info="body, bay3, Fwall"/>
250        <Model position="47,-11,90" mesh="cube.mesh" scale3D="13,20,90" info="body, bay3, Rwall"/>
251        <Model position="-47,-11,90" mesh="cube.mesh" scale3D="13,20,90" info="body, bay3, Lwall"/>
252        <Model position="0,-29,149" mesh="cube.mesh" scale3D="10,2,11" info="body, bay3, platform"/>
253        <Model position="0,-20,240" mesh="cube.mesh" scale3D="60,20,78" info="body, bay3, Bwall"/>
254       
255        <Model position="103,60,420" mesh="cube.mesh" scale3D="18,9,64" info="body, bay2, Rextrusion"/>
256        <Model position="-103,60,420" mesh="cube.mesh" scale3D="18,9,64" info="body, bay2, Lextrusion"/>
257       
258        <Model position="76,27,440" roll="-19" mesh="cube.mesh" scale3D="18,38,85" info="body, bay2, Rwall"/>
259        <Model position="75,71,440" roll="35" mesh="cube.mesh" scale3D="18,27,85" info="body, bay2, Rwall"/>             
260        <Model position="-76,27,440" roll="19" mesh="cube.mesh" scale3D="18,38,85" info="body, bay2, Lwall"/>
261        <Model position="-75,71,440" roll="-35" mesh="cube.mesh" scale3D="18,27,85" info="body, bay2, Rwall"/>             
262        <Model position="0,75,465" mesh="cube.mesh" scale3D="72,28,60" info="body, bay2, Twall"/>
263        <Model position="0,35,423" mesh="cube.mesh" scale3D="85,35,5" info="body, bay2, Fwall"/>
264        <Model position="0,-5,465" mesh="cube.mesh" scale3D="85,6,60" info="body, bay2, BottomWall"/>
265        <Model position="0,78,526" mesh="cube.mesh" scale3D="43,17,5" info="body, bay2, Twall"/> 
266        <Model position="0,69,80" mesh="cube.mesh" scale3D="8,4,80" info="body, Cbeam"/>      -->
267    </attached>
268    <collisionShapes>
269        <BoxCollisionShape position="-50,30,0" halfExtents="10,10,10" />
270    </collisionShapes>
271    </StaticEntity>     
272 
273    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
274<!--     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> -->
275<!--     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />-->
276     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=HeavyCruiser />
277  </Scene>
278</Level>
279
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