Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: data/contentcreation/pps/noep/HeavyCruiser/HeavyCruiser.oxt @ 9781

Last change on this file since 9781 was 9781, checked in by noep, 10 years ago

Updated textures and level/template

File size: 17.0 KB
Line 
1<Template name=HeavyCruiser>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = heavycruisercameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 6
8
9   health            = 100
10   maxhealth         = 200
11   initialhealth     = 100
12
13   shieldhealth        = 100
14   initialshieldhealth = 30
15   maxshieldhealth     = 50
16   shieldabsorption    = 0.8
17   reloadrate          = 1
18   reloadwaittime      = 1
19
20   primaryThrust     = 300
21   auxilaryThrust    = 30
22   rotationThrust    = 0.1
23
24   lift = 1;
25   stallSpeed = 220;
26
27   boostPower            = 30
28   boostPowerRate        = 1.5
29   boostRate             = 4
30   boostCooldownDuration = 10
31
32   shakeFrequency = 15
33   shakeAmplitude = 9
34
35   collisionType     = "dynamic"
36   mass              = 10000
37   linearDamping     = 0.1
38   angularDamping    = 0.5
39  >
40    <engines>
41      <MultiStateEngine position="85,0,0" template=heavycruiserengine />
42      <MultiStateEngine position="-85,0,0" template=heavycruiserengine />
43    </engines>
44    <attached>
45
46    <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=1000 friction=0.01 >
47        <attached>
48                <Model mesh="HeavyCruiser_frontR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
49        </attached>
50        <collisionShapes>
51                <BoxCollisionShape position="79,33,-320" halfExtents="8,11,54" info="frontR"/>
52                <BoxCollisionShape position="79,31,-399" halfExtents="3,6,26" info="frontR"/> 
53        </collisionShapes>
54    </StaticEntity>
55    <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=1000 friction=0.01 >
56        <attached>
57                <Model mesh="HeavyCruiser_frontL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
58        </attached>
59        <collisionShapes>
60                <BoxCollisionShape position="-79,33,-320" halfExtents="8,11,54" info="frontL"/>
61                <BoxCollisionShape position="-79,31,-399" halfExtents="3,6,26" info="frontL"/>   
62        </collisionShapes>
63    </StaticEntity>
64            <Model mesh="HeavyCruiser_body.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
65           
66           
67            <Model mesh="HeavyCruiser_partL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
68            <Model mesh="HeavyCruiser_partR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
69            <Model mesh="HeavyCruiser_sidearmL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
70            <Model mesh="HeavyCruiser_sidearmLfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
71            <Model mesh="HeavyCruiser_sidearmR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
72            <Model mesh="HeavyCruiser_sidearmRfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
73
74            <!-- bay1 lights -->
75            <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
76            <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
77            <BlinkingBillboard position="74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
78            <BlinkingBillboard position="-74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
79            <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
80            <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
81            <!-- front position lights -->
82            <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
83            <BlinkingBillboard position="-67,-5,-240" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
84            <BlinkingBillboard position="72,51,-380" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
85            <BlinkingBillboard position="-72,51,-380" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
86            <!-- rear position lights -->
87            <BlinkingBillboard position="95,-15,483" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
88            <BlinkingBillboard position="-95,-15,483" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
89            <BlinkingBillboard position="74,103,524" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
90            <BlinkingBillboard position="-74,103,524" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
91
92
93
94<!--    <Model position="0,8,17" yaw=0 pitch=180 roll=0 scale3D="8, 10, 10" mesh="cube.mesh" />
95        <Model position="0,0,22" yaw=0 pitch=180 roll=0 scale3D="18, 2, 10" mesh="cube.mesh" />
96        <Model position="0,0,9" yaw=0 pitch=180 roll=0 scale3D="12, 2, 20" mesh="cube.mesh" />
97        <Model position="0,0,-18" yaw=0 pitch=180 roll=0 scale3D="6, 2, 18" mesh="cube.mesh" />
98-->
99
100    </attached>
101    <collisionShapes>
102        <BoxCollisionShape position="93,33,-179" halfExtents="12,13,45" info="partR"/>   
103        <BoxCollisionShape position="93,33,-230" halfExtents="15,17,22" info="partR"/>   
104
105        <BoxCollisionShape position="-93,33,-179" halfExtents="12,13,45" info="partL"/>   
106        <BoxCollisionShape position="-93,33,-230" halfExtents="15,17,22" info="partL"/>                 
107
108        <BoxCollisionShape position="145,21,115" roll="-15" halfExtents="19,31,105" info="sidearmR"/>           
109       
110        <BoxCollisionShape position="60,35,-310" halfExtents="13,28,60" info="body, bay1, Rwall"/>
111        <BoxCollisionShape position="-60,35,-310" halfExtents="13,28,60" info="body, bay1, Lwall"/>
112        <BoxCollisionShape position="0,56,-310" halfExtents="65,6,60" info="body, bay1, Twall"/>
113        <BoxCollisionShape position="0,33,-260" halfExtents="65,28,5" info="body, bay1, Bwall"/>
114        <BoxCollisionShape position="0,10,-310" halfExtents="65,5,60" info="body, bay1, BottomWall"/> 
115
116        <BoxCollisionShape position="0,35,-125" halfExtents="83,30,130" info="body, front"/>
117            <BoxCollisionShape position="0,6,-307" halfExtents="19,3,43" info="body, frontbottom"/>
118            <BoxCollisionShape position="0,5,-196" halfExtents="27,3,24" info="body, dock"/>
119            <BoxCollisionShape position="0,7,-248" pitch="25" halfExtents="63,4,12" info="body, dockF"/>
120            <BoxCollisionShape position="70,6,-120" roll="20" halfExtents="12,6,120" info="body, dockR"/>
121            <BoxCollisionShape position="63,-2,-180" halfExtents="3,3,60" info="body, dockR"/>
122            <BoxCollisionShape position="-70,6,-120" roll="-20" halfExtents="12,6,120" info="body, dockL"/>
123            <BoxCollisionShape position="-63,-2,-180" halfExtents="3,3,60" info="body, dockL"/>
124            <BoxCollisionShape position="87,32,-63" halfExtents="4,23,50" info="body, frontCR"/>
125            <BoxCollisionShape position="-87,32,-63" halfExtents="4,23,50" info="body, frontCL"/>
126
127            <BoxCollisionShape position="0,72,-213" halfExtents="37,8,60" info="body, Fbridge"/>
128            <BoxCollisionShape position="0,72,-110" halfExtents="53,11,53" info="body, Cbridge"/>
129            <BoxCollisionShape position="0,86,-110" halfExtents="40,4,40" info="body, Cbridge"/>
130            <BoxCollisionShape position="0,70,-60" halfExtents="65,11,30" info="body, Bbridge"/>
131            <BoxCollisionShape position="0,84,-45" halfExtents="33,11,26" info="body, Bbridge"/>
132            <BoxCollisionShape position="0,79,-6" pitch="10" halfExtents="32,13,17" info="body, Bbridge"/>
133            <BoxCollisionShape position="38,67,-45" roll="50" halfExtents="16,23,25" info="body, BbridgeR"/>
134            <BoxCollisionShape position="35,63,-17" pitch="25" yaw="-20" roll="40" halfExtents="16,23,16" info="body, BbridgeR"/>
135            <BoxCollisionShape position="-38,67,-45" roll="-50" halfExtents="16,23,25" info="body, BbridgeL"/>
136            <BoxCollisionShape position="-35,63,-17" pitch="25" yaw="20" roll="-40" halfExtents="16,23,16" info="body, BbridgeL"/>
137
138            <BoxCollisionShape position="-67,18,58" roll="-22" halfExtents="13,5,53" info="body, CFL"/>
139            <BoxCollisionShape position="-76,36,86" halfExtents="5,18,81" info="body, CL"/>
140            <BoxCollisionShape position="-71,55,140" pitch="-4" roll="31" halfExtents="9,5,27" info="body, CBTopL"/>
141            <BoxCollisionShape position="-62,2,140" roll="24" halfExtents="10,24,32" info="body, CBBottomL"/>
142            <BoxCollisionShape position="67,18,58" roll="22" halfExtents="13,5,53" info="body, CFL"/>
143            <BoxCollisionShape position="76,36,86" halfExtents="5,18,81" info="body, CL"/>
144            <BoxCollisionShape position="71,55,140" pitch="-4" roll="-31" halfExtents="9,5,27" info="body, CBTopL"/>
145            <BoxCollisionShape position="62,2,140" roll="-24" halfExtents="10,24,32" info="body, CBBottomL"/>
146            <BoxCollisionShape position="0,60,12" halfExtents="81,5,11" info="body, CFTop"/>
147            <BoxCollisionShape position="0,55,40" pitch="15" halfExtents="81,5,20" info="body, CFTop"/>
148            <BoxCollisionShape position="0,50,85" pitch="1" halfExtents="81,5,29" info="body, CTop"/>
149            <BoxCollisionShape position="0,59,140" pitch="-4" halfExtents="68,5,27" info="body, CBTop"/>
150
151            <BoxCollisionShape position="0,81,238" halfExtents="26,5,59" info="body, BFTop"/>
152            <BoxCollisionShape position="0,67,234" halfExtents="54,5,67" info="body, BFTop"/>
153            <BoxCollisionShape position="0,77,175" pitch="-36" halfExtents="26,5,9" info="body, BFTop"/>
154        <BoxCollisionShape position="0,62,161" pitch="-30" halfExtents="56,5,10" info="body, BFTop"/>
155        <BoxCollisionShape position="0,69,162" halfExtents="16,7,10" info="body, BFTop"/>
156        <BoxCollisionShape position="31,76,238" roll="-46" halfExtents="10,3,59" info="body, BFTopR"/>
157            <BoxCollisionShape position="64,64,234" roll="-24" halfExtents="13,3,67" info="body, BFTopR"/>
158            <BoxCollisionShape position="-31,76,238" roll="46" halfExtents="10,3,59" info="body, BFTopL"/>
159            <BoxCollisionShape position="-64,64,234" roll="24" halfExtents="13,3,67" info="body, BFTopL"/>
160       
161        <BoxCollisionShape position="0,106,381" halfExtents="36,5,71" info="body, BTop"/>
162        <BoxCollisionShape position="0,93,299" pitch="-49" halfExtents="34,5,20" info="body, BTop"/>
163        <BoxCollisionShape position="41,101,381" roll="-42" halfExtents="10,4,71" info="body, BTopR"/>
164        <BoxCollisionShape position="-41,101,381" roll="42" halfExtents="10,4,71" info="body, BTopL"/>
165
166        <BoxCollisionShape position="48,-29,400" halfExtents="5,8,58" info="body, BBottomRBeam"/>
167            <BoxCollisionShape position="48,-29,451" halfExtents="10,13,14" info="body, BBottomRBeam"/>
168            <BoxCollisionShape position="-48,-29,400" halfExtents="5,8,58" info="body, BBottomLBeam"/>
169            <BoxCollisionShape position="-48,-29,451" halfExtents="10,13,14" info="body, BBottomLBeam"/>
170
171            <BoxCollisionShape position="0,-15,-60" halfExtents="60,25,65" info="body, bay3, Fwall"/>
172        <BoxCollisionShape position="47,-11,90" halfExtents="13,20,90" info="body, bay3, Rwall"/>
173        <BoxCollisionShape position="-47,-11,90" halfExtents="13,20,90" info="body, bay3, Lwall"/>
174        <BoxCollisionShape position="0,-29,149" halfExtents="10,2,11" info="body, bay3, platform"/>
175        <BoxCollisionShape position="0,-20,240" halfExtents="60,20,78" info="body, bay3, Bwall"/>
176       
177        <BoxCollisionShape position="103,60,420" halfExtents="18,9,64" info="body, bay2, Rextrusion"/>
178        <BoxCollisionShape position="-103,60,420" halfExtents="18,9,64" info="body, bay2, Lextrusion"/>             
179       
180        <BoxCollisionShape position="76,27,440" roll="-19" halfExtents="18,38,85" info="body, bay2, Rwall"/>
181        <BoxCollisionShape position="75,71,440" roll="35" halfExtents="18,27,85" info="body, bay2, Rwall"/>             
182        <BoxCollisionShape position="-76,27,440" roll="19" halfExtents="18,38,85" info="body, bay2, Lwall"/>
183        <BoxCollisionShape position="-75,71,440" roll="-35" halfExtents="18,27,85" info="body, bay2, Rwall"/>             
184        <BoxCollisionShape position="0,75,465" halfExtents="72,28,60" info="body, bay2, Twall"/>
185        <BoxCollisionShape position="0,35,423" halfExtents="85,35,5" info="body, bay2, Fwall"/>
186        <BoxCollisionShape position="0,-5,465" halfExtents="85,6,60" info="body, bay2, BottomWall"/>
187        <BoxCollisionShape position="0,78,526" halfExtents="43,17,5" info="body, bay2, Twall"/> 
188            <BoxCollisionShape position="0,69,80" halfExtents="8,4,80" info="body, Cbeam"/>           
189    </collisionShapes>
190<?lua
191  include("../includes/weaponSettingsHeavyCruiser.oxi")
192?>
193  </SpaceShip>
194</Template>
195
196<Template name=heavycruisercameras defaults=0>
197  <SpaceShip>
198    <camerapositions>
199      <CameraPosition position="0,200, 1000" drag=true mouselook=true />
200      <CameraPosition position="0,100, 1000" drag=true mouselook=true />
201      <CameraPosition position="0,150,600" drag=true mouselook=true />
202      <CameraPosition position="0,80,-300" drag=false mouselook=false />
203      <CameraPosition position="200,80,300" drag=false mouselook=false />
204      <CameraPosition position="0,1100,60" pitch="-90" drag=false mouselook=true />
205    </camerapositions>
206  </SpaceShip>
207</Template>
208
209<Template name=heavycruiserengine baseclass=MultiStateEngine>
210  <MultiStateEngine
211   boostfactor    = 2
212
213   speedfront     = 300
214   speedback      =  50
215   speedleftright =  50
216   speedupdown    =  50
217
218   defEngineSndNormal = "sounds/Engine_low.ogg"
219   defEngineSndBoost = "sounds/Engine_high.ogg"
220
221   accelerationfront     = 100
222   accelerationbrake     = 10
223   accelerationback      =  10
224   accelerationleftright =  10
225   accelerationupdown    =  10
226  >
227    <EffectContainer condition="idle">
228      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
229    </EffectContainer>
230    <EffectContainer condition="not idle">
231      <FadingBillboard mainstate=activity active=false scale=1 position="-85,58,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
232      <FadingBillboard mainstate=activity active=false scale=1 position="85,58,525" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
233    </EffectContainer>
234    <EffectContainer condition="normal or brake">
235    </EffectContainer>
236    <EffectContainer condition="normal or boost">
237      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="85,58,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
238      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-85,58,525" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail30" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare130" />
239      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="85,58,525" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
240      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-85,58,525" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
241 </EffectContainer>
242    <EffectContainer condition="boost">
243      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="85,58,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
244      <Backlight mainstate=activity active=false scale=0.6 name=bltest position="-85,58,525" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
245    </EffectContainer>
246<!--    <EffectContainer condition="brake">
247      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
248      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
249      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
250      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
251    </EffectContainer>
252-->
253  </MultiStateEngine>
254</Template>
Note: See TracBrowser for help on using the repository browser.