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source: data/contentcreation/pps/bartonp/Exports/Arrow/Arrow.material

Last change on this file was 11257, checked in by bartonp, 8 years ago

Reworked UV-Layout of Checkpoint and exported Arrow

File size: 937 bytes
Line 
1// Arrow genrated by blender2ogre 0.6.0
2
3material Arrow
4{
5    receive_shadows on
6
7    technique
8    {
9        pass Arrow
10        {
11            ambient 0.5271152257919312 0.7011020183563232 0.5906189680099487 1.0
12            diffuse 0.4216921869172481 0.560881623042846 0.47249518144868574 1.0
13            specular 0.8999999761581421 0.8999999761581421 0.8999999761581421 1.0 12.5
14            emissive 0.0 0.0 0.0 1.0
15
16            alpha_to_coverage off
17            colour_write on
18            cull_hardware clockwise
19            depth_check on
20            depth_func less_equal
21            depth_write on
22            illumination_stage
23            light_clip_planes off
24            light_scissor off
25            lighting on
26            normalise_normals off
27            polygon_mode solid
28            scene_blend one zero
29            scene_blend_op add
30            shading gouraud
31            transparent_sorting on
32
33        }
34    }
35}
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