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Last change
on this file since 4014 was
3463,
checked in by bensch, 20 years ago
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orxonox/data: added new Directory and some shaders
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File size:
506 bytes
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| Line | |
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| 1 | // simple toon fragment shader |
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| 2 | // www.lighthouse3d.com |
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| 3 | |
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| 4 | varying vec3 normal, lightDir; |
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| 5 | |
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| 6 | void main() |
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| 7 | { |
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| 8 | float intensity; |
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| 9 | vec3 n; |
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| 10 | vec4 color; |
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| 11 | |
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| 12 | n = normalize(normal); |
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| 13 | intensity = max(dot(lightDir,n),0.0); |
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| 14 | |
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| 15 | /* if (intensity > 0.98) |
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| 16 | color = vec4(0.8,0.8,0.8,1.0); |
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| 17 | else if (intensity > 0.5) |
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| 18 | color = vec4(0.8,0.4,0.4,1.0); |
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| 19 | else if (intensity > 0.25) |
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| 20 | color = vec4(0.4,0.2,0.2,1.0); |
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| 21 | else*/ |
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| 22 | color = vec4(normal,1.0); |
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| 23 | //vec4(0.1,0.1,0.1,1.0); |
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| 24 | |
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| 25 | gl_FragColor = color; |
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| 26 | } |
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