source:
data/branches/script_engine/shaders/outile.vert
@
4002
| Last change on this file since 4002 was 3542, checked in by bensch, 20 years ago | |
|---|---|
| File size: 460 bytes | |
| Line | |
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| 1 | |
| 2 | uniform vec3 camPos; |
| 3 | uniform float outlineThreshold; |
| 4 | uniform float edgeThreshold; |
| 5 | |
| 6 | varying vec3 norm; |
| 7 | |
| 8 | void main(){ |
| 9 | vec4 pos = gl_Vertex; |
| 10 | vec3 dir = camPos - gl_Vertex.xyz; |
| 11 | |
| 12 | pos.w = float( |
| 13 | dot(dir, gl_MultiTexCoord0.xyz) * dot(dir, gl_MultiTexCoord1.xyz) < outlineThreshold || |
| 14 | dot(gl_MultiTexCoord0.xyz, gl_MultiTexCoord1.xyz) < edgeThreshold); |
| 15 | |
| 16 | gl_Position = gl_ModelViewProjectionMatrix * pos; |
| 17 | } |
| 18 |
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