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source: data/branches/presentation/worlds/sp_level_ambush_at_uranus.oxw @ 4180

Last change on this file since 4180 was 4180, checked in by bknecht, 18 years ago

put Hypergate into the level

File size: 13.3 KB
Line 
1<WorldDataFile>
2  <name>Ambush_at_Uranus</name>
3  <menu-item-image>pictures/menu/Scienceproject_512x512.jpg</menu-item-image>
4  <screenshoot>pictures/menu/Scienceproject_512x512.jpg</screenshoot>
5
6  <LoadScreen>
7    <BackgroundImage>pictures/load_screens/ambush.png</BackgroundImage>
8    <ElementCount>16</ElementCount>
9    <BackgroundPS>0,0,1.0,1</BackgroundPS>
10    <BarPS>.65,.87,.3,.05</BarPS>
11    <BarImage>pictures/load_screens/ambush-loadbar.png</BarImage>
12  </LoadScreen>
13
14
15  <ScriptManager>
16
17   <Scripts>
18
19    <Script>
20     <file>guard.lua</file>
21    </Script>
22
23    <Script>
24     <file>secondguard.lua</file>
25    </Script>
26
27    <Script>
28     <file>prisoner.lua</file>
29    </Script>
30
31    <Script>
32     <file>secondprisoner.lua</file>
33    </Script>
34
35    <Script>
36     <file>falldown.lua</file>
37    </Script>
38
39    <Script>
40     <file>floorguy.lua</file>
41    </Script>
42
43    <Script>
44     <file>hangar.lua</file>
45    </Script>
46
47    <Script>
48     <file>spaceship_flight.lua</file>
49    </Script>
50
51
52   </Scripts>
53
54   <ScriptTriggers>
55
56    <ScriptTrigger>
57     <name>falldowntrigger</name>
58     <file>falldown.lua</file>
59     <function>tick</function>
60     <abs-coor>670.307190, 0, -410.386810</abs-coor>
61     <radius>100</radius>
62     <worldentity>Player</worldentity>
63     <debugdraw>true</debugdraw>
64    </ScriptTrigger>
65
66    <ScriptTrigger>
67     <name>guardtrigger</name>
68     <file>guard.lua</file>
69     <function>tick</function>
70     <abs-coor>-84, 19, 77</abs-coor>
71     <radius>100</radius>
72     <worldentity>Player</worldentity>
73    </ScriptTrigger>
74
75    <ScriptTrigger>
76     <name>secondguardtrigger</name>
77     <file>secondguard.lua</file>
78     <function>tick</function>
79     <abs-coor>-84, 19, 77</abs-coor>
80     <radius>100</radius>
81     <worldentity>Player</worldentity>
82    </ScriptTrigger>
83
84    <ScriptTrigger>
85     <name>prisonertrigger</name>
86     <file>prisoner.lua</file>
87     <function>tick</function>
88     <abs-coor>-84, 19, 77</abs-coor>
89     <radius>100</radius>
90     <worldentity>Player</worldentity>
91    </ScriptTrigger>
92
93   <ScriptTrigger>
94     <name>secondprisonertrigger</name>
95     <file>secondprisoner.lua</file>
96     <function>tick</function>
97     <abs-coor>-84, 19, 77</abs-coor>
98     <radius>100</radius>
99     <worldentity>Player</worldentity>
100    </ScriptTrigger>
101
102    <ScriptTrigger>
103     <name>hangartrigger</name>
104     <file>hangar.lua</file>
105     <function>tick</function>
106     <abs-coor>678.946838, -11.959779, -920.512634</abs-coor>
107     <radius>100</radius>
108     <worldentity>Player</worldentity>
109     <debugdraw>true</debugdraw>
110    </ScriptTrigger>
111
112
113    <ScriptTrigger>
114     <name>floorguytrigger</name>
115     <file>floorguy.lua</file>
116     <function>tick</function>
117     <abs-coor>576.753357, 19, 508.746613</abs-coor>
118     <radius>100</radius>
119     <worldentity>Player</worldentity>
120    </ScriptTrigger>
121
122    <ScriptTrigger>
123     <name>spaceship_flight_trigger</name>
124     <file>spaceship_flight.lua</file>
125     <function>tick</function>
126     <abs-coor>2500, 0, -1695</abs-coor>
127     <radius>150</radius>
128     <worldentity>SPACE_CRAFT</worldentity>
129     <debugdraw>true</debugdraw>
130    </ScriptTrigger>
131
132   </ScriptTriggers>
133
134  </ScriptManager>
135
136  <clip-region>1.0, 60000</clip-region>
137  <WorldEntities>
138
139    <SkyBox>
140     <name>Sky</name>
141     <Materialset>pictures/sky/simple_space</Materialset>
142     <Size>50000</Size>
143    </SkyBox>
144
145    <BspEntity>
146      <Name>worlds/bsp/single_player_proto_world_01.bsp</Name>
147    </BspEntity>
148
149    <GenericNPC>
150       <name>guard</name>
151       <model>models/creatures/male.md2, 10</model>
152       <md2texture>male_viper.pcx</md2texture>
153       <abs-coor>275.33, 34, 241.26</abs-coor>
154       <abs-dir>-3.1, 0, 1, 0</abs-dir>
155    </GenericNPC>
156
157    <GenericNPC>
158       <name>secondguard</name>
159       <model>models/creatures/male.md2, 10</model>
160       <md2texture>male_freakmagnet.pcx</md2texture>
161       <abs-coor>440, 90, 180</abs-coor>
162       <abs-dir>-3.1, 0, 1, 0</abs-dir>
163    </GenericNPC>
164
165
166    <GenericNPC>
167       <name>prisoner</name>
168       <model>models/creatures/male.md2, 10</model>
169       <md2texture>male_albat.pcx</md2texture>
170       <abs-coor>-69,36, 74</abs-coor>
171       <abs-dir>-1.55, 0, 1, 0</abs-dir>
172    </GenericNPC>
173
174   <GenericNPC>
175       <name>Secondprisoner</name>
176       <model>models/creatures/male.md2, 10</model>
177       <md2texture>male_fiend.pcx</md2texture>
178       <abs-coor>20, 34,110</abs-coor>
179       <abs-dir>-1.55, 0, 1, 0</abs-dir>
180    </GenericNPC>
181
182    <GenericNPC>
183       <name>statist</name>
184       <model>models/creatures/male.md2, 10</model>
185       <md2texture>male_sarge.pcx</md2texture>
186       <abs-coor>-58, 34, 496</abs-coor>
187       <abs-dir>0, 0, 1, 0</abs-dir>
188    </GenericNPC>
189
190    <GenericNPC>
191       <name>statist2</name>
192       <model>models/creatures/male.md2, 10</model>
193       <md2texture>male_sarge.pcx</md2texture>
194       <abs-coor>-65, 34, 528</abs-coor>
195       <abs-dir>0, 0, 1, 0</abs-dir>
196    </GenericNPC>
197
198    <GenericNPC>
199       <name>floorguy</name>
200       <model>models/creatures/male.md2, 10</model>
201       <md2texture>male_sarge.pcx</md2texture>
202       <abs-coor>800.634338, -10, -340.454163</abs-coor>
203       <abs-dir>0, 0, 1, 0</abs-dir>
204    </GenericNPC>
205
206   <GenericNPC>
207       <name>mechanic</name>
208       <model>models/creatures/male.md2, 10</model>
209       <md2texture>male_navy2.pcx</md2texture>
210       <abs-coor>991.192261, 5, -1878.394287</abs-coor>
211       <abs-dir>0, 0, 1, 0</abs-dir>
212    </GenericNPC>
213   
214    <GenericNPC>
215       <name>fleemechanic</name>
216       <model>models/creatures/male.md2, 10</model>
217       <md2texture>male_navy2.pcx</md2texture>
218       <abs-coor>735.658142, -10, -1525.291870</abs-coor>
219       <abs-dir>0, 0, 1, 0</abs-dir>
220    </GenericNPC>
221
222
223    <GenericNPC>
224       <name>mechanic2</name>
225       <model>models/creatures/male.md2, 10</model>
226       <md2texture>male_navy2.pcx</md2texture>
227       <abs-coor>1564.473999, 5, -1923.821533</abs-coor>
228       <abs-dir>0, 0, 1, 0</abs-dir>
229    </GenericNPC>
230
231   <TestEntity>
232       <name>fallingguy</name>
233       <model>models/creatures/doom_guy.md2, 10</model>
234       <md2texture>doom_guy.png</md2texture>
235       <abs-coor>620.5, 500, -750</abs-coor>
236       <abs-dir>-1.55, 0, 0, 1</abs-dir>
237    </TestEntity>
238
239    <Door>
240       <name>laboratory door</name>
241       <scale>32.0</scale>
242       <action-radius>40.0</action-radius>
243       <abs-coor>173, 47, 280</abs-coor>
244    </Door>
245
246
247    <RepairStation>
248       <name>repair station 01</name>
249       <scale>80.0</scale>
250       <abs-coor>814.349670, -21.959781, -1695.255981</abs-coor>
251    </RepairStation>
252
253
254    <FPSPlayer>
255      <name>Player</name>
256      <abs-coor>-148,20,87</abs-coor>
257      <model>models/creatures/droidika.md2, 10</model>
258      <md2texture>droidika.png</md2texture>
259    </FPSPlayer>
260
261
262    <Spacecraft2D>
263      <name>SPACE_CRAFT</name>
264      <abs-coor>1600, 0.004610, -1700.0</abs-coor>
265      <enter-radius>100000</enter-radius>
266      <travel-speed>80</travel-speed>
267      <travel-height>0</travel-height>
268      <travel-distance>60, 80</travel-distance>
269    </Spacecraft2D>
270
271
272
273    <SpaceShip>
274      <name>flyby</name>
275      <model>models/ships/reap_#.obj,20</model>
276      <abs-coor>900.753357, 19, 508.746613</abs-coor>
277      <abs-dir> 1.5,0,1,0 </abs-dir>
278    </SpaceShip>
279   
280    <SpaceShip>
281      <name>spaceship1</name>
282      <model>models/ships/reap_#.obj,20</model>
283      <abs-coor>1160.289307, -10.959778, -1874.250732</abs-coor>
284      <abs-dir> -1.5,0,1,0 </abs-dir>
285    </SpaceShip>
286
287    <SpaceShip>
288      <name>spaceship2</name>
289      <model>models/ships/mantawing.obj,20</model>
290      <abs-coor>1373.289307, -10.959778, -1874.250732</abs-coor>
291      <abs-dir> -1.5,0,1,0 </abs-dir>
292    </SpaceShip>
293
294
295    <SpaceShip>
296      <name>spaceship3</name>
297      <model>models/ships/powerdrifter.obj,15</model>
298      <abs-coor>811.904358, -11.959779, -1698.305786</abs-coor>
299    </SpaceShip>
300
301    <Building>
302         <name>uranus</name>
303         <model>models/environments/uranus.obj, 50</model>
304         <abs-coor>3000, 0, -200</abs-coor>
305 <abs-dir>0.5, 0.5, 0, 0</abs-dir>    </Building>
306
307
308    <!-- HERE IS THE ARCADE SHOOTER -->
309    <!-- NPC's -->
310    <AttractorMine> <abs-coor>2500, 0.0, -1720.0</abs-coor> </AttractorMine>
311    <AttractorMine> <abs-coor>2650, 0.0, -1650.0</abs-coor> </AttractorMine>
312    <AttractorMine> <abs-coor>2740, 0.0, -1750.0</abs-coor> </AttractorMine>
313    <AttractorMine> <abs-coor>2700, 0.0, -1620.0</abs-coor> </AttractorMine>
314    <AttractorMine> <abs-coor>2720, 0.0, -1720.0</abs-coor> </AttractorMine>
315    <AttractorMine> <abs-coor>2810, 0.0, -1740.0</abs-coor> </AttractorMine>
316    <AttractorMine> <abs-coor>2970, 0.0, -1630.0</abs-coor> </AttractorMine>
317    <AttractorMine> <abs-coor>3000, 0.0, -1730.0</abs-coor> </AttractorMine>
318    <AttractorMine> <abs-coor>3100, 0.0, -1640.0</abs-coor> </AttractorMine>
319    <AttractorMine> <abs-coor>3150, 0.0, -1656.0</abs-coor> </AttractorMine>
320    <AttractorMine> <abs-coor>3180, 0.0, -1730.0</abs-coor> </AttractorMine>
321    <AttractorMine> <abs-coor>3200, 0.0, -1750.0</abs-coor> </AttractorMine>
322    <AttractorMine> <abs-coor>3300, 0.0, -1730.0</abs-coor> </AttractorMine>
323    <AttractorMine> <abs-coor>3450, 0.0, -1640.0</abs-coor> </AttractorMine>
324    <AttractorMine> <abs-coor>3450, 0.0, -1760.0</abs-coor> </AttractorMine>
325
326
327    <AttractorMine> <abs-coor>3500, 0.0, -1720.0</abs-coor> </AttractorMine>
328    <AttractorMine> <abs-coor>3550, 0.0, -1650.0</abs-coor> </AttractorMine>
329    <AttractorMine> <abs-coor>3540, 0.0, -1750.0</abs-coor> </AttractorMine>
330    <AttractorMine> <abs-coor>3600, 0.0, -1620.0</abs-coor> </AttractorMine>
331    <AttractorMine> <abs-coor>3720, 0.0, -1720.0</abs-coor> </AttractorMine>
332    <AttractorMine> <abs-coor>3710, 0.0, -1740.0</abs-coor> </AttractorMine>
333    <AttractorMine> <abs-coor>3870, 0.0, -1630.0</abs-coor> </AttractorMine>
334    <AttractorMine> <abs-coor>3800, 0.0, -1730.0</abs-coor> </AttractorMine>
335    <AttractorMine> <abs-coor>3900, 0.0, -1640.0</abs-coor> </AttractorMine>
336    <AttractorMine> <abs-coor>4050, 0.0, -1656.0</abs-coor> </AttractorMine>
337    <AttractorMine> <abs-coor>4080, 0.0, -1730.0</abs-coor> </AttractorMine>
338    <AttractorMine> <abs-coor>4100, 0.0, -1750.0</abs-coor> </AttractorMine>
339    <AttractorMine> <abs-coor>4200, 0.0, -1730.0</abs-coor> </AttractorMine>
340    <AttractorMine> <abs-coor>4250, 0.0, -1640.0</abs-coor> </AttractorMine>
341    <AttractorMine> <abs-coor>4250, 0.0, -1760.0</abs-coor> </AttractorMine>
342
343
344    <SpaceTurret>
345      <abs-coor>2700, 0.0, -1720.0</abs-coor> <abs-dir>3.1412, 0, 1, 0</abs-dir>
346      <weapon-left> <TargetingTurret>  <model>models/guns/turret2.obj,10.0</model>  </TargetingTurret>  </weapon-left>
347    </SpaceTurret>
348    <SpaceTurret>
349      <abs-coor>3500, 0.0, -1720.0</abs-coor> <abs-dir>3.1412, 0, 1, .3</abs-dir>
350      <weapon-left> <TargetingTurret>  <model>models/guns/turret2.obj,10.0</model>  </TargetingTurret>  </weapon-left>
351    </SpaceTurret>
352
353    <SpaceTurret>
354      <abs-coor>4500, 0.0, -1650.0</abs-coor> <abs-dir>3.1412, .3, 1, 0</abs-dir>
355      <weapon-left> <TargetingTurret>  <model>models/guns/turret2.obj,10.0</model>  </TargetingTurret>  </weapon-left>
356    </SpaceTurret>
357    <SpaceTurret>
358      <abs-coor>4700, 0.0, -1750.0</abs-coor> <abs-dir>3.1412, .1, 1, 0</abs-dir>
359      <weapon-left> <TargetingTurret>  <model>models/guns/turret2.obj,10.0</model>  </TargetingTurret>  </weapon-left>
360    </SpaceTurret>
361    <SpaceTurret>
362      <abs-coor>4750, 0.0, -1750.0</abs-coor> <abs-dir>3.1412, .3, 1, 0</abs-dir>
363      <weapon-left> <TargetingTurret>  <model>models/guns/turret2.obj,10.0</model>  </TargetingTurret>  </weapon-left>
364    </SpaceTurret>
365    <SpaceTurret>
366      <abs-coor>4800, 0.0, -1650.0</abs-coor> <abs-dir>3.1412, .2, 1, .1</abs-dir>
367      <weapon-left> <TargetingTurret>  <model>models/guns/turret2.obj,10.0</model>  </TargetingTurret>  </weapon-left>
368    </SpaceTurret>
369
370
371
372    <!-- BELOW THE LAYER  of ENVIRONMENTALS -->
373    <ModelEntity> <abs-coor>2900,-150,-1700</abs-coor> <momentum>.01, .5, .3, .2</momentum> <model>models/comet.obj, 2.5</model> </ModelEntity>
374    <ModelEntity> <abs-coor>3000,-250,-1750</abs-coor> <momentum>.01, .3, .8, .1</momentum> <model>models/comet.obj, 2.5</model> </ModelEntity>
375    <ModelEntity> <abs-coor>3200,-2200,-1600</abs-coor> <momentum>-.010, .3, .7, .7</momentum> <model>models/comet.obj, 2.5</model> </ModelEntity>
376    <ModelEntity> <abs-coor>3500,-200,-1700</abs-coor> <momentum>.022, -.1, .7, .2</momentum> <model>models/comet.obj, 2.5</model> </ModelEntity>
377
378   <ModelEntity>
379      <name>Noxon Battle Ship</name>
380      <model>models/ships/noxon_battle_ship.obj, 2</model>
381      <abs-coor>3800, -1200, -1700</abs-coor>
382      <abs-dir>1.3, 1, 0, 1</abs-dir>
383   </ModelEntity>
384
385
386  <SpaceShip>
387      <name>TerranCruizer</name>
388      <model>models/ships/terran_cruizer.obj</model>
389      <enter-radius>500</enter-radius>
390      <abs-coor>5200, 0, -1700</abs-coor>
391   </SpaceShip>
392
393
394 <Gate>   <name>Hypergate</name>
395   <scale>50.0</scale>
396    <action-radius>8000.0</action-radius>
397  <abs-coor>5300, 0, -1700</abs-coor>
398 </Gate> <!--
399    <TurbineHover>
400      <name>Player</name>
401    </TurbineHover>
402    -->
403
404<!--
405    <TestEntity>
406      <model>models/creatures/gork</model>
407    </TestEntity>
408-->
409  </WorldEntities>
410
411
412    <LightManager>
413    <Lights>
414      <Light>
415       <diffuse-color>1,1,1</diffuse-color>
416       <abs-coor>100,1000,50</abs-coor>
417      </Light>
418      <Light>
419       <diffuse-color>1,1,1</diffuse-color>
420       <abs-coor>3000,1000,1700</abs-coor>
421      </Light>
422    </Lights>
423    <ambient-color>1,1,1</ambient-color>
424  </LightManager>
425
426
427</WorldDataFile>
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