Last change
on this file since 5654 was
5654,
checked in by rgrieder, 15 years ago
|
- Implemented file management via resource manager and loading of resource locations via XML. Changes made:
- SoundManager loads via memory stream rather than via file
- Loader uses LuaState::includeFile() to load an XML file and passes the lua tag remover function to its LuaState.
- ConfigFileManager still loads with hard paths because the files are required before Ogre gets created
- Renamed LuaBind to LuaState, deSingletonised it and added new features:
- doFile(), doString(), includeFile(), includeString() where include will preparse the string with a function provided with LuaState::setIncludeParser
- Moved lua tags replace function to Loader (since it's actually an XML related task)
- Using data_path/lua/LuaInitScript.lua to provide the following functions
- logMessage(level, message)
- doFile, dofile, include (all working with relative paths but within the same resource group)
- Modified Script class to work with LuaState and fixed its XML Loader
- Adjusted all level and include files (both "include" and "dofile" lua commands)
|
File size:
761 bytes
|
Rev | Line | |
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[5654] | 1 | <ResourceCollection resourceGroup = "General" > |
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| 2 | <ResourceLocation path = "audio" /> |
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| 3 | <ResourceLocation path = "fonts" /> |
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| 4 | <ResourceLocation path = "materials/programs" /> |
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| 5 | <ResourceLocation path = "materials/scripts" /> |
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| 6 | <ResourceLocation path = "materials/textures" /> |
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| 7 | <ResourceLocation path = "models" /> |
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| 8 | <ResourceLocation path = "gui/fonts" /> |
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| 9 | <ResourceLocation path = "packs/cubemap.zip" archiveType = "Zip" /> |
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| 10 | <ResourceLocation path = "packs/skybox.zip" archiveType = "Zip" /> |
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| 11 | </ResourceCollection> |
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[5644] | 12 | |
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[5654] | 13 | <ResourceCollection resourceGroup = "GUI" > |
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| 14 | <ResourceLocation path = "gui/fonts" /> |
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| 15 | <ResourceLocation path = "gui/imagesets" /> |
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| 16 | <ResourceLocation path = "gui/looknfeel" /> |
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| 17 | </ResourceCollection> |
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