| 
                Last change
                  on this file since 12294 was
                  7708,
                  checked in by dafrick, 15 years ago
           | 
        
        
          | 
               
Merging cleanup branch. You will need to update your data repository as well as your local copy of the code. 
 
           | 
        
        
          
            
              - 
                  Property svn:eol-style set to
                  
native
               
             
           | 
        
        | 
            File size:
            662 bytes
           | 
      
      
        
  | Line |   | 
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| 1 | uniform sampler2D inRTT; | 
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| 2 | uniform vec2 texelSize; | 
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| 3 |  | 
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| 4 | varying vec2 uv; | 
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| 5 |  | 
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| 6 | void main(void) | 
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| 7 | { | 
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| 8 |          | 
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| 9 |     vec4 accum = vec4(0.0, 0.0, 0.0, 0.0); | 
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| 10 |         vec4 LUMINENCE_FACTOR  = vec4(0.27, 0.67, 0.06, 0.0); | 
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| 11 |  | 
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| 12 |     // Get colour from source | 
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| 13 |     accum += texture2D(inRTT, uv + texelSize * vec2(-0.5, -0.5)); | 
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| 14 |     accum += texture2D(inRTT, uv + texelSize * vec2(-0.5, 0.5)); | 
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| 15 |     accum += texture2D(inRTT, uv + texelSize * vec2(0.5, 0.5)); | 
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| 16 |     accum += texture2D(inRTT, uv + texelSize * vec2(0.5, -0.5)); | 
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| 17 |      | 
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| 18 |         // Adjust the accumulated amount by lum factor | 
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| 19 |         float lum = dot(accum, LUMINENCE_FACTOR); | 
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| 20 |         // take average of 4 samples | 
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| 21 |         lum *= 0.25; | 
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| 22 |         gl_FragColor = vec4(lum, lum, lum, 1.0); | 
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| 23 |  | 
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| 24 | } | 
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