source:
data/branches/atmospheric_engine/shaders/water.vert
@
3911
| Last change on this file since 3911 was 3542, checked in by bensch, 20 years ago | |
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| File size: 359 bytes | |
| Line | |
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| 1 | |
| 2 | float4x4 view_proj_matrix; |
| 3 | float3 camPos; |
| 4 | |
| 5 | struct VS_OUTPUT { |
| 6 | float4 Pos: POSITION; |
| 7 | float2 texCoord: TEXCOORD0; |
| 8 | float3 viewVec: TEXCOORD1; |
| 9 | }; |
| 10 | |
| 11 | VS_OUTPUT main(float4 pos: POSITION, float2 texCoord: TEXCOORD0){ |
| 12 | VS_OUTPUT Out; |
| 13 | |
| 14 | Out.Pos = mul(view_proj_matrix, pos); |
| 15 | Out.texCoord = texCoord; |
| 16 | Out.viewVec = pos - camPos; |
| 17 | |
| 18 | return Out; |
| 19 | } |
| 20 | |
| 21 |
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