source:
data/branches/Shader_HS18/programs/OLD/hdr.cg
@
12096
| Last change on this file since 12096 was 12083, checked in by wiesep, 7 years ago | |
|---|---|
| File size: 394 bytes | |
| Rev | Line | |
|---|---|---|
| [12083] | 1 | void morningskybox_fp ( |
| 2 | float2 uv : TEXCOORD0, | |
| 3 | out float4 colour : COLOR, | |
| 4 | ||
| 5 | uniform sampler2D tex : register(s0) ) | |
| 6 | { | |
| 7 | colour = tex2D(tex, uv); | |
| 8 | ||
| 9 | // blow out the light a bit | |
| 10 | colour *= 1.7; | |
| 11 | } | |
| 12 | void morningcubemap_fp ( | |
| 13 | float3 uv : TEXCOORD0, | |
| 14 | out float4 colour : COLOR, | |
| 15 | ||
| 16 | uniform samplerCUBE tex : register(s0) ) | |
| 17 | { | |
| 18 | colour = texCUBE(tex, uv); | |
| 19 | ||
| 20 | // blow out the light a bit | |
| 21 | colour *= 1.7; | |
| 22 | } | |
| 23 | ||
| 24 | ||
| 25 |
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