source:
data/branches/Shader_HS18/programs/GLSL150/pssmCasterFp.glsl
@
12143
| Last change on this file since 12143 was 12115, checked in by wiesep, 7 years ago | |
|---|---|
| File size: 200 bytes | |
| Rev | Line | |
|---|---|---|
| [12115] | 1 | #version 150 |
| 2 | ||
| 3 | in vec2 oDepth; | |
| 4 | out vec4 fragColour; | |
| 5 | uniform vec4 pssmSplitPoints; | |
| 6 | ||
| 7 | void main() | |
| 8 | { | |
| 9 | float finalDepth = oDepth.x / oDepth.y; | |
| 10 | fragColour = vec4(finalDepth, finalDepth, finalDepth, 1.0); | |
| 11 | } |
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