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Last change
on this file since 12181 was
12115,
checked in by wiesep, 7 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
576 bytes
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| Line | |
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| 1 | #version 150 |
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| 2 | |
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| 3 | uniform sampler2D inRTT; |
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| 4 | uniform sampler2D inBloom; |
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| 5 | uniform sampler2D inLum; |
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| 6 | |
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| 7 | in vec2 oUv0; |
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| 8 | out vec4 fragColour; |
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| 9 | |
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| 10 | // declare external function |
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| 11 | vec4 toneMap(in vec4 inColour, in float lum); |
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| 12 | |
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| 13 | void main(void) |
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| 14 | { |
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| 15 | // Get main scene colour |
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| 16 | vec4 sceneCol = texture(inRTT, oUv0); |
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| 17 | |
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| 18 | // Get luminence value |
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| 19 | vec4 lum = texture(inLum, vec2(0.5)); |
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| 20 | |
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| 21 | // tone map this |
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| 22 | vec4 toneMappedSceneCol = toneMap(sceneCol, lum.r); |
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| 23 | |
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| 24 | // Get bloom colour |
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| 25 | vec4 bloom = texture(inBloom, oUv0); |
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| 26 | |
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| 27 | // Add scene & bloom |
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| 28 | fragColour = vec4(toneMappedSceneCol.rgb + bloom.rgb, 1.0); |
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| 29 | } |
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