| 
                Last change
                  on this file since 12232 was
                  12115,
                  checked in by wiesep, 7 years ago
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          | 
               
Changed folder structure, deletet some unused files and cleaned up code 
 
           | 
        
        | 
            File size:
            742 bytes
           | 
      
      
        
  | Line |   | 
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| 1 | #version 150 | 
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| 2 |  | 
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| 3 | in vec3 vertex; | 
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| 4 | in float uv0; // Timer | 
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| 5 | in float uv1; // Type | 
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| 6 | in vec3 uv2;  // Velocity | 
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| 7 | // in float inTimer; | 
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| 8 | // in float inType; | 
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| 9 | // in vec3 inVelocity; | 
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| 10 |  | 
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| 11 |  | 
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| 12 | out block { | 
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| 13 |     vec3 Pos; | 
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| 14 |     float Timer; | 
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| 15 |     float Type; | 
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| 16 |     vec3 Vel; | 
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| 17 | } FireworkData; | 
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| 18 |  | 
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| 19 | // out vec3 Pos; | 
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| 20 | // out float Timer; | 
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| 21 | // out float Type; | 
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| 22 | // out vec3 Vel; | 
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| 23 |  | 
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| 24 | //The vertex shader that prepares the fireworks for display | 
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| 25 | void main() | 
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| 26 | { | 
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| 27 |     FireworkData.Pos  = vertex; | 
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| 28 |     FireworkData.Timer = uv0; | 
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| 29 |     FireworkData.Type = uv1; | 
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| 30 |     FireworkData.Vel = uv2; | 
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| 31 |     // Pos  = vertex; | 
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| 32 |     // Timer = uv0; | 
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| 33 |     // Type = uv1; | 
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| 34 |     // Vel = uv2; | 
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| 35 |  | 
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| 36 |     // FireworkData.Pos = vertex; | 
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| 37 |     // FireworkData.Timer = 1; | 
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| 38 |     // FireworkData.Type = 8; | 
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| 39 |     // FireworkData.Vel = vec3(3, 3, 3); | 
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| 40 | } | 
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