source:
data/branches/Shader_HS18/programs/GLSL150/ParticleGS_DisplayFS.glsl
@
12187
| Last change on this file since 12187 was 12115, checked in by wiesep, 7 years ago | |
|---|---|
| File size: 258 bytes | |
| Line | |
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| 1 | #version 150 |
| 2 | |
| 3 | in block { |
| 4 | vec4 pos; |
| 5 | vec4 colour; |
| 6 | vec2 texcoord; |
| 7 | } Firework; |
| 8 | |
| 9 | out vec4 fragColour; |
| 10 | |
| 11 | uniform sampler2D diffuseTex; |
| 12 | |
| 13 | // Colours the fireworks. |
| 14 | void main() |
| 15 | { |
| 16 | fragColour = texture(diffuseTex, Firework.texcoord) * Firework.colour; |
| 17 | } |
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