source:
data/branches/Shader_HS18/programs/GLSL150/ParticleGS_DisplayFS.glsl
Last change on this file was 12115, checked in by wiesep, 6 years ago | |
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File size: 258 bytes |
Rev | Line | |
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[12115] | 1 | #version 150 |
2 | ||
3 | in block { | |
4 | vec4 pos; | |
5 | vec4 colour; | |
6 | vec2 texcoord; | |
7 | } Firework; | |
8 | ||
9 | out vec4 fragColour; | |
10 | ||
11 | uniform sampler2D diffuseTex; | |
12 | ||
13 | // Colours the fireworks. | |
14 | void main() | |
15 | { | |
16 | fragColour = texture(diffuseTex, Firework.texcoord) * Firework.colour; | |
17 | } |
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