|
Last change
on this file since 12181 was
12115,
checked in by wiesep, 7 years ago
|
|
Changed folder structure, deletet some unused files and cleaned up code
|
|
File size:
881 bytes
|
| Line | |
|---|
| 1 | #version 150 |
|---|
| 2 | |
|---|
| 3 | uniform vec4 random_fractions; |
|---|
| 4 | uniform vec4 heatBiasScale; |
|---|
| 5 | uniform vec4 depth_modulator; |
|---|
| 6 | |
|---|
| 7 | uniform sampler2D Input; // output of HeatVisionCaster_fp (NdotV) |
|---|
| 8 | uniform sampler2D NoiseMap; |
|---|
| 9 | uniform sampler2D HeatLookup; |
|---|
| 10 | |
|---|
| 11 | // in vec4 diffuse; |
|---|
| 12 | in vec2 uv; |
|---|
| 13 | out vec4 fragColour; |
|---|
| 14 | |
|---|
| 15 | void main() |
|---|
| 16 | { |
|---|
| 17 | float depth, heat, interference; |
|---|
| 18 | |
|---|
| 19 | // Output constant color: |
|---|
| 20 | depth = texture( Input, uv ).x; |
|---|
| 21 | depth *= (depth * depth_modulator).x; |
|---|
| 22 | |
|---|
| 23 | heat = (depth * heatBiasScale.y); |
|---|
| 24 | |
|---|
| 25 | // if (depth > 0) |
|---|
| 26 | { |
|---|
| 27 | interference = -0.5 + texture( NoiseMap, uv + vec2( random_fractions.x, random_fractions.y ) ).x; |
|---|
| 28 | interference *= interference; |
|---|
| 29 | interference *= 1.0 - heat; |
|---|
| 30 | heat += interference;//+ heatBiasScale.x; |
|---|
| 31 | } |
|---|
| 32 | |
|---|
| 33 | // Clamp UVs |
|---|
| 34 | heat = max( 0.005, min( 0.995, heat ) ); |
|---|
| 35 | fragColour = texture( HeatLookup, vec2( heat, 0.0 ) ); |
|---|
| 36 | } |
|---|
Note: See
TracBrowser
for help on using the repository browser.