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Last change
on this file since 12188 was
12115,
checked in by wiesep, 7 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
822 bytes
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| 1 | #version 150 |
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| 2 | |
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| 3 | /* Cel shading fragment program for single-pass rendering */ |
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| 4 | uniform vec4 diffuse; |
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| 5 | uniform vec4 specular; |
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| 6 | uniform sampler1D diffuseRamp; |
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| 7 | uniform sampler1D specularRamp; |
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| 8 | uniform sampler1D edgeRamp; |
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| 9 | |
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| 10 | in float diffuseIn; |
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| 11 | in float specularIn; |
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| 12 | in float edge; |
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| 13 | |
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| 14 | out vec4 fragColour; |
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| 15 | |
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| 16 | /*uniform lighting |
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| 17 | { |
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| 18 | vec4 diffuse; |
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| 19 | vec4 specular; |
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| 20 | } LightingParams;*/ |
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| 21 | |
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| 22 | void main() |
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| 23 | { |
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| 24 | // Step functions from textures |
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| 25 | float diffuseStep = texture(diffuseRamp, diffuseIn).x; |
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| 26 | float specularStep = texture(specularRamp, specularIn).x; |
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| 27 | float edgeStep = texture(edgeRamp, edge).x; |
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| 28 | |
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| 29 | fragColour = edgeStep * ((diffuse * diffuseStep) + |
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| 30 | (specular * specularStep)); |
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| 31 | // fragColour = edgeStep * ((LightingParams.diffuse * diffuseStep) + |
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| 32 | // (LightingParams.specular * specularStep)); |
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| 33 | } |
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