source:
data/branches/Shader_HS18/programs/GLSL150/Combine_fp.glsl
@
12181
| Last change on this file since 12181 was 12115, checked in by wiesep, 7 years ago | |
|---|---|
| File size: 246 bytes | |
| Rev | Line | |
|---|---|---|
| [12115] | 1 | #version 150 |
| 2 | ||
| 3 | uniform sampler2D RT; | |
| 4 | uniform sampler2D Sum; | |
| 5 | uniform float blur; | |
| 6 | ||
| 7 | in vec2 oUv0; | |
| 8 | out vec4 fragColour; | |
| 9 | ||
| 10 | void main() | |
| 11 | { | |
| 12 | vec4 render = texture(RT, oUv0); | |
| 13 | vec4 sum = texture(Sum, oUv0); | |
| 14 | ||
| 15 | fragColour = mix(render, sum, blur); | |
| 16 | } |
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