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source: data/branches/Shader_HS18/programs/GLSL120/StdQuad_Tex2a_vp.glsl @ 12115

Last change on this file since 12115 was 12115, checked in by wiesep, 5 years ago

Changed folder structure, deletet some unused files and cleaned up code

File size: 366 bytes
Line 
1uniform mat4 worldViewProj;
2attribute vec4 vertex;
3attribute vec2 uv0;
4varying vec2 oUv0;
5varying vec2 oUv1;
6varying vec4 pos;
7
8void main()
9{
10        // Use standardise transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
11    gl_Position = worldViewProj * vertex;
12
13    oUv0 = uv0;
14    oUv1 = -vertex.xy;
15    pos = gl_Position;
16}
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