source:
data/branches/Shader_HS18/programs/GLSL120/Example_TextureArrayVS.glsl
@
12294
| Last change on this file since 12294 was 12115, checked in by wiesep, 7 years ago | |
|---|---|
| File size: 176 bytes | |
| Rev | Line | |
|---|---|---|
| [12115] | 1 | #version 120 |
| 2 | ||
| 3 | attribute vec3 uv0; | |
| 4 | attribute vec4 vertex; | |
| 5 | varying vec3 oUv; | |
| 6 | ||
| 7 | uniform mat4 worldViewProj; | |
| 8 | ||
| 9 | void main(void) | |
| 10 | { | |
| 11 | gl_Position = worldViewProj * vertex; | |
| 12 | oUv = uv0; | |
| 13 | } |
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