| 
                Last change
                  on this file since 12202 was
                  12115,
                  checked in by wiesep, 7 years ago
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          | 
               
Changed folder structure, deletet some unused files and cleaned up code 
 
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        | 
            File size:
            1.0 KB
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  | Rev | Line |   | 
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| [12115] | 1 | #version 120 | 
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 | 2 |  | 
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 | 3 | attribute vec4 uv0; | 
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 | 4 | attribute vec4 position; | 
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 | 5 | attribute vec3 normal; | 
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 | 6 |  | 
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 | 7 | uniform mat4 worldViewProjMatrix; | 
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 | 8 | uniform vec3 eyePosition; // object space | 
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 | 9 | uniform float timeVal; | 
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 | 10 | uniform float scale;  // the amount to scale the noise texture by | 
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 | 11 | uniform float scroll; // the amount by which to scroll the noise | 
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 | 12 | uniform float noise;  // the noise perturb as a factor of the time | 
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 | 13 |  | 
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 | 14 | varying vec3 noiseCoord; | 
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 | 15 | varying vec4 projectionCoord; | 
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 | 16 | varying vec3 eyeDir; | 
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 | 17 | varying vec3 oNormal; | 
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 | 18 |  | 
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 | 19 | // Vertex program for fresnel reflections / refractions | 
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 | 20 | void main() | 
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 | 21 | { | 
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 | 22 |         gl_Position = worldViewProjMatrix * position; | 
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 | 23 |         // Projective texture coordinates, adjust for mapping | 
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 | 24 |         mat4 scalemat = mat4(0.5, 0.0, 0.0, 0.0,  | 
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 | 25 |                          0.0, -0.5, 0.0, 0.0, | 
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 | 26 |                          0.0, 0.0, 0.5, 0.0, | 
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 | 27 |                          0.5, 0.5, 0.5, 1.0); | 
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 | 28 |         projectionCoord = scalemat * gl_Position; | 
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 | 29 |  | 
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 | 30 |         // Noise map coords | 
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 | 31 |         noiseCoord.xy = (uv0.xy + (timeVal * scroll)) * scale; | 
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 | 32 |         noiseCoord.z = noise * timeVal; | 
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 | 33 |  | 
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 | 34 |         eyeDir = normalize(position.xyz - eyePosition);  | 
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 | 35 |         oNormal = normal.rgb; | 
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 | 36 | } | 
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