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Last change
on this file since 12181 was
12115,
checked in by wiesep, 7 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
573 bytes
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| 1 | #version 120 |
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| 2 | |
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| 3 | uniform vec4 lightDiffuse; |
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| 4 | uniform sampler2D normalMap; |
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| 5 | |
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| 6 | varying vec2 oUv0; |
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| 7 | varying vec3 oTSLightDir; |
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| 8 | |
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| 9 | // General functions |
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| 10 | |
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| 11 | // Expand a range-compressed vector |
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| 12 | vec3 expand(vec3 v) |
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| 13 | { |
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| 14 | return (v - 0.5) * 2.0; |
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| 15 | } |
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| 16 | |
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| 17 | void main() |
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| 18 | { |
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| 19 | // Retrieve normalised light vector, expand from range-compressed |
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| 20 | vec3 lightVec = normalize(oTSLightDir).xyz; |
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| 21 | |
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| 22 | // Get bump map vector, again expand from range-compressed |
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| 23 | vec3 bumpVec = expand(texture2D(normalMap, oUv0).xyz); |
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| 24 | |
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| 25 | // Calculate dot product |
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| 26 | gl_FragColor = lightDiffuse * dot(bumpVec, lightVec); |
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| 27 | } |
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