source:
data/branches/Shader_HS18/programs/GLSL120/Blur_vs.glsl
@
12202
| Last change on this file since 12202 was 12115, checked in by wiesep, 7 years ago | |
|---|---|
| File size: 188 bytes | |
| Rev | Line | |
|---|---|---|
| [12115] | 1 | varying vec2 texCoord; |
| 2 | uniform mat4 worldViewProj; | |
| 3 | ||
| 4 | attribute vec4 vertex; | |
| 5 | attribute vec2 uv0; | |
| 6 | ||
| 7 | void main() | |
| 8 | { | |
| 9 | gl_Position = worldViewProj * vertex; | |
| 10 | texCoord = uv0; | |
| 11 | } |
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