| 
                Last change
                  on this file since 12232 was
                  12115,
                  checked in by wiesep, 7 years ago
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Changed folder structure, deletet some unused files and cleaned up code 
 
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        | 
            File size:
            1.2 KB
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| 1 | #version 120 | 
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| 2 | #extension GL_EXT_geometry_shader4 : enable | 
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| 3 |  | 
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| 4 | uniform vec4 origColour; | 
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| 5 | uniform vec4 cloneColour; | 
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| 6 |  | 
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| 7 | void main(void) | 
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| 8 | { | 
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| 9 |     ///////////////////////////////////////////////////////////// | 
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| 10 |     //This example has two parts | 
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| 11 |     //  step a) draw the primitive pushed down the pipeline | 
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| 12 |     //           there are gl_Vertices # of vertices | 
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| 13 |     //           put the vertex value into gl_Position | 
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| 14 |     //           use EmitVertex => 'create' a new vertex | 
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| 15 |     //          use EndPrimitive to signal that you are done creating a primitive! | 
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| 16 |     //  step b) create a new piece of geometry (I.E. WHY WE ARE USING A GEOMETRY SHADER!) | 
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| 17 |     //          I just do the same loop, but swizzle the x and y values | 
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| 18 |     //  result => the line we want to draw, and the same line, but along the other axis | 
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| 19 |  | 
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| 20 |     //Pass-thru! | 
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| 21 |     int i; | 
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| 22 |     for (i = 0; i < gl_VerticesIn; i++) { | 
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| 23 |         gl_Position = gl_PositionIn[i]; | 
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| 24 |         gl_FrontColor = origColour; | 
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| 25 |         EmitVertex(); | 
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| 26 |     } | 
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| 27 |     EndPrimitive(); | 
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| 28 |  | 
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| 29 |     //New piece of geometry!  We just swizzle the x and y terms | 
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| 30 |     for (i = 0; i < gl_VerticesIn; i++){ | 
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| 31 |         gl_Position = gl_PositionIn[i]; | 
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| 32 |         gl_Position.xy = gl_Position.yx; | 
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| 33 |         gl_FrontColor = cloneColour; | 
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| 34 |         EmitVertex(); | 
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| 35 |     } | 
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| 36 |     EndPrimitive(); | 
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| 37 | } | 
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