| 
                Last change
                  on this file since 12202 was
                  12115,
                  checked in by wiesep, 7 years ago
           | 
        
        
          | 
               
Changed folder structure, deletet some unused files and cleaned up code 
 
           | 
        
        | 
            File size:
            256 bytes
           | 
      
      
        
  | Rev | Line |   | 
|---|
| [12115] | 1 | #version 120 | 
|---|
 | 2 |  | 
|---|
 | 3 | varying vec2 depth; | 
|---|
 | 4 |  | 
|---|
 | 5 | void main() | 
|---|
 | 6 | { | 
|---|
 | 7 |         float finalDepth = depth.x / depth.y; | 
|---|
 | 8 |  | 
|---|
 | 9 |         // just smear across all components  | 
|---|
 | 10 |         // therefore this one needs high individual channel precision | 
|---|
 | 11 |         gl_FragColor = vec4(finalDepth, finalDepth, finalDepth, 1.0); | 
|---|
 | 12 | } | 
|---|
 | 13 |  | 
|---|
       
      
      Note: See 
TracBrowser
        for help on using the repository browser.