Last change
on this file since 12091 was
12091,
checked in by wiesep, 5 years ago
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Updated programs and adjusted Material to work with GLSL>150
|
File size:
413 bytes
|
Line | |
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1 | #version 100 |
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2 | |
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3 | precision mediump int; |
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4 | precision mediump float; |
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5 | |
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6 | varying vec2 oDepth; |
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7 | uniform mat4 worldViewProjMatrix; |
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8 | attribute vec4 vertex; |
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9 | |
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10 | void main() |
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11 | { |
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12 | // This is the view space position |
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13 | gl_Position = worldViewProjMatrix * vertex; |
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14 | |
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15 | // Depth info for the fragment. |
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16 | oDepth.x = gl_Position.z; |
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17 | oDepth.y = gl_Position.w; |
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18 | |
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19 | // Clamp z to zero. seem to do the trick. :-/ |
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20 | //oPosition.z = max(oPosition.z, 0); |
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21 | } |
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