Last change
on this file since 12091 was
12091,
checked in by wiesep, 6 years ago
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Updated programs and adjusted Material to work with GLSL>150
|
File size:
466 bytes
|
Rev | Line | |
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[12091] | 1 | #version 100 |
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| 2 | precision mediump int; |
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| 3 | precision mediump float; |
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| 4 | |
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| 5 | uniform sampler2D tex0; |
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| 6 | varying vec4 uv0; |
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| 7 | |
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| 8 | void main() |
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| 9 | { |
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| 10 | vec4 baseColour = texture2D(tex0, uv0.xy); |
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| 11 | |
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| 12 | gl_FragData[0] = baseColour; |
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| 13 | |
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| 14 | // gl_FragData[1] = baseColour * vec4(1, 0, 0, 1); |
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| 15 | |
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| 16 | // float abs = (baseColour.r + baseColour.g + baseColour.b) * 0.333; |
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| 17 | // gl_FragData[2] = vec4(abs, abs, abs, 1); |
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| 18 | |
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| 19 | // float invabs = 1.0 - abs; |
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| 20 | // gl_FragData[3] = vec4(invabs, invabs, invabs, 1); |
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| 21 | } |
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