Last change
on this file since 12091 was
12091,
checked in by wiesep, 5 years ago
|
Updated programs and adjusted Material to work with GLSL>150
|
File size:
362 bytes
|
Line | |
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1 | #version 100 |
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2 | precision mediump int; |
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3 | precision mediump float; |
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4 | |
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5 | uniform sampler2D rt0; |
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6 | uniform sampler2D rt1; |
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7 | uniform sampler2D rt2; |
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8 | uniform sampler2D rt3; |
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9 | |
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10 | varying vec2 uv; |
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11 | |
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12 | void main(void) |
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13 | { |
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14 | |
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15 | //gl_FragColor = texture2D(rt0, uv); |
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16 | gl_FragColor = texture2D(rt1, uv); |
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17 | //gl_FragColor = texture2D(rt2, uv); |
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18 | //gl_FragColor = texture2D(rt3, uv); |
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19 | |
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20 | } |
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