Last change
on this file since 12091 was
12091,
checked in by wiesep, 5 years ago
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Updated programs and adjusted Material to work with GLSL>150
|
File size:
637 bytes
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Line | |
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1 | #version 100 |
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2 | |
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3 | precision mediump int; |
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4 | precision mediump float; |
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5 | |
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6 | uniform sampler2D RT; |
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7 | |
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8 | uniform vec2 vTexelSize; |
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9 | varying vec2 oUv0; |
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10 | //varying vec2 uv1; |
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11 | |
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12 | void main() |
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13 | { |
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14 | vec2 usedTexelED[8]; |
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15 | usedTexelED[0] = vec2(-1, -1); |
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16 | usedTexelED[1] = vec2(0, -1); |
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17 | usedTexelED[2] = vec2(1, -1); |
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18 | usedTexelED[3] = vec2(-1, 0); |
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19 | usedTexelED[4] = vec2(1, 0); |
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20 | usedTexelED[5] = vec2(-1, 1); |
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21 | usedTexelED[6] = vec2(0, 1); |
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22 | usedTexelED[7] = vec2(1, 1); |
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23 | |
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24 | mediump vec4 tc = texture2D(RT, oUv0); |
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25 | vec4 cAvgColor = vec4(9.0 * tc); |
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26 | |
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27 | for(int t=0; t<8; t++) |
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28 | cAvgColor -= texture2D(RT, oUv0 + vTexelSize * usedTexelED[t]); |
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29 | |
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30 | gl_FragColor = cAvgColor; |
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31 | } |
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