Last change
on this file since 12091 was
12091,
checked in by wiesep, 5 years ago
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Updated programs and adjusted Material to work with GLSL>150
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File size:
482 bytes
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Line | |
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1 | #version 100 |
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2 | |
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3 | precision mediump int; |
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4 | precision mediump float; |
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5 | |
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6 | attribute vec4 vertex; |
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7 | attribute vec4 normal; |
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8 | attribute vec4 uv0; |
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9 | attribute vec4 uv1; // pos2 |
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10 | |
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11 | varying vec2 oUv; |
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12 | varying vec4 colour; |
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13 | |
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14 | uniform mat4 worldViewProj; |
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15 | uniform vec4 anim_t; |
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16 | |
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17 | // hardware morph animation (no normals) |
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18 | void main() |
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19 | { |
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20 | // interpolate |
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21 | vec4 interp = vec4(vertex.xyz + anim_t.x*(uv1.xyz - vertex.xyz), 1.0); |
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22 | |
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23 | gl_Position = worldViewProj * interp; |
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24 | oUv = uv0.xy; |
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25 | colour = vec4(1.0,0.0,0.0,1.0); |
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26 | } |
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