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Last change
on this file since 12091 was
12091,
checked in by wiesep, 7 years ago
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Updated programs and adjusted Material to work with GLSL>150
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File size:
510 bytes
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| 1 | #version 300 es |
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| 2 | |
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| 3 | precision mediump int; |
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| 4 | precision mediump float; |
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| 5 | |
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| 6 | in vec4 pos; |
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| 7 | in vec2 oUv0; |
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| 8 | |
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| 9 | uniform vec2 numTiles; |
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| 10 | uniform vec2 iNumTiles; |
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| 11 | uniform vec2 iNumTiles2; |
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| 12 | uniform vec4 lum; |
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| 13 | uniform sampler2D RT; |
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| 14 | uniform lowp sampler3D noise; |
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| 15 | |
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| 16 | out vec4 fragColour; |
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| 17 | |
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| 18 | void main() |
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| 19 | { |
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| 20 | vec3 local; |
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| 21 | local.xy = mod(oUv0, iNumTiles); |
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| 22 | vec2 middle = oUv0 - local.xy; |
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| 23 | local.xy = local.xy * numTiles; |
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| 24 | middle += iNumTiles2; |
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| 25 | local.z = dot(texture(RT, middle), lum); |
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| 26 | vec4 c = vec4(texture(noise,local).r); |
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| 27 | fragColour = c; |
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| 28 | } |
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