| 
                Last change
                  on this file since 12091 was
                  12091,
                  checked in by wiesep, 7 years ago
           | 
        
        
          | 
               
Updated programs and adjusted Material to work with GLSL>150 
 
           | 
        
        | 
            File size:
            510 bytes
           | 
      
      
        
  | Rev | Line |   | 
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| [12091] | 1 | #version 300 es | 
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 | 2 |  | 
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 | 3 | precision mediump int; | 
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 | 4 | precision mediump float; | 
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 | 5 |  | 
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 | 6 | in vec4 pos; | 
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 | 7 | in vec2 oUv0; | 
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 | 8 |  | 
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 | 9 | uniform vec2 numTiles; | 
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 | 10 | uniform vec2 iNumTiles; | 
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 | 11 | uniform vec2 iNumTiles2; | 
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 | 12 | uniform vec4 lum; | 
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 | 13 | uniform sampler2D RT; | 
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 | 14 | uniform lowp sampler3D noise; | 
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 | 15 |  | 
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 | 16 | out vec4 fragColour; | 
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 | 17 |  | 
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 | 18 | void main() | 
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 | 19 | { | 
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 | 20 |         vec3 local; | 
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 | 21 |         local.xy = mod(oUv0, iNumTiles); | 
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 | 22 |         vec2 middle = oUv0 - local.xy; | 
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 | 23 |         local.xy = local.xy * numTiles; | 
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 | 24 |         middle +=  iNumTiles2; | 
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 | 25 |         local.z = dot(texture(RT, middle), lum); | 
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 | 26 |         vec4 c = vec4(texture(noise,local).r); | 
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 | 27 |         fragColour = c; | 
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 | 28 | } | 
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