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Last change
on this file since 12091 was
12091,
checked in by wiesep, 7 years ago
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Updated programs and adjusted Material to work with GLSL>150
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File size:
631 bytes
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| Line | |
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| 1 | #version 100 |
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| 2 | |
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| 3 | precision mediump int; |
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| 4 | precision mediump float; |
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| 5 | |
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| 6 | uniform mat4 worldViewProj; |
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| 7 | uniform vec4 offset; |
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| 8 | uniform vec4 texelOffsets; |
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| 9 | |
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| 10 | attribute vec4 position; |
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| 11 | attribute vec4 uv0; |
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| 12 | |
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| 13 | varying vec4 oUv0; |
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| 14 | varying vec2 oDepth; |
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| 15 | |
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| 16 | //////////////////////// GRASS SHADOW CASTER |
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| 17 | // Shadow caster vertex program. |
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| 18 | void main() |
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| 19 | { |
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| 20 | vec4 mypos = position; |
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| 21 | vec4 factor = vec4(1.0, 1.0, 1.0, 1.0) - uv0.yyyy; |
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| 22 | mypos = mypos + offset * factor; |
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| 23 | gl_Position = worldViewProj * mypos; |
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| 24 | |
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| 25 | // fix pixel / texel alignment |
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| 26 | gl_Position.xy += texelOffsets.zw * gl_Position.w; |
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| 27 | |
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| 28 | oDepth.x = gl_Position.z; |
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| 29 | oDepth.y = gl_Position.w; |
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| 30 | |
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| 31 | oUv0 = uv0; |
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| 32 | } |
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