Last change
on this file since 12091 was
12091,
checked in by wiesep, 5 years ago
|
Updated programs and adjusted Material to work with GLSL>150
|
File size:
270 bytes
|
Line | |
---|
1 | #version 100 |
---|
2 | |
---|
3 | precision mediump int; |
---|
4 | precision mediump float; |
---|
5 | |
---|
6 | uniform sampler2D RT; |
---|
7 | uniform sampler2D NormalMap; |
---|
8 | varying vec2 oUv0; |
---|
9 | |
---|
10 | void main() |
---|
11 | { |
---|
12 | vec4 normal = 2.0 * (texture2D(NormalMap, oUv0 * 2.5) - 0.5); |
---|
13 | |
---|
14 | gl_FragColor = texture2D(RT, oUv0 + normal.xy * 0.05); |
---|
15 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.